Package mekanism.client.gui

Source Code of mekanism.client.gui.GuiSeismicVibrator

package mekanism.client.gui;

import mekanism.client.gui.GuiSlot.SlotOverlay;
import mekanism.client.gui.GuiSlot.SlotType;
import mekanism.common.inventory.container.ContainerSeismicVibrator;
import mekanism.common.tile.TileEntitySeismicVibrator;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;

import net.minecraft.entity.player.InventoryPlayer;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class GuiSeismicVibrator extends GuiMekanism
{
  public TileEntitySeismicVibrator tileEntity;

  public GuiSeismicVibrator(InventoryPlayer inventory, TileEntitySeismicVibrator tentity)
  {
    super(tentity, new ContainerSeismicVibrator(inventory, tentity));
    tileEntity = tentity;

    guiElements.add(new GuiRedstoneControl(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png")));
    guiElements.add(new GuiPowerBar(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"), 164, 15));

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"), 142, 34).with(SlotOverlay.POWER));
  }

  @Override
  protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
  {
    int xAxis = (mouseX - (width - xSize) / 2);
    int yAxis = (mouseY - (height - ySize) / 2);

    fontRendererObj.drawString(tileEntity.getInventoryName(), 45, 6, 0x404040);
    fontRendererObj.drawString(MekanismUtils.localize("container.inventory"), 8, (ySize - 96) + 2, 0x404040);
   
    fontRendererObj.drawString(tileEntity.isActive ? "Vibrating" : "Idle", 19, 26, 0x00CD00);
    fontRendererObj.drawString("Chunk: " + (tileEntity.xCoord >> 4) + ", " + (tileEntity.zCoord >> 4), 19, 35, 0x00CD00);

    super.drawGuiContainerForegroundLayer(mouseX, mouseY);
  }

  @Override
  protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
  {
    mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiSeismicVibrator.png"));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    int guiWidth = (width - xSize) / 2;
    int guiHeight = (height - ySize) / 2;
    drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);

    int xAxis = mouseX - guiWidth;
    int yAxis = mouseY - guiHeight;

    super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY);
  }
}
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