package mekanism.client.gui;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import codechicken.lib.vec.Rectangle4i;
@SideOnly(Side.CLIENT)
public class GuiProgress extends GuiElement
{
private int xLocation;
private int yLocation;
private int innerOffsetX = 2;
private ProgressBar type;
private IProgressInfoHandler handler;
public GuiProgress(IProgressInfoHandler handler, ProgressBar type, IGuiWrapper gui, ResourceLocation def, int x, int y)
{
super(MekanismUtils.getResource(ResourceType.GUI_ELEMENT, "GuiProgress.png"), gui, def);
xLocation = x;
yLocation = y;
this.type = type;
this.handler = handler;
}
@Override
public Rectangle4i getBounds(int guiWidth, int guiHeight)
{
return new Rectangle4i(guiWidth + xLocation, guiHeight + yLocation, type.width, type.height);
}
@Override
public void renderBackground(int xAxis, int yAxis, int guiWidth, int guiHeight)
{
mc.renderEngine.bindTexture(RESOURCE);
if(handler.isActive())
{
guiObj.drawTexturedRect(guiWidth + xLocation, guiHeight + yLocation, type.textureX, type.textureY, type.width, type.height);
int displayInt = (int)(handler.getProgress() * (type.width-2*innerOffsetX));
guiObj.drawTexturedRect(guiWidth + xLocation + innerOffsetX, guiHeight + yLocation, type.textureX + type.width + innerOffsetX, type.textureY, displayInt, type.height);
}
mc.renderEngine.bindTexture(defaultLocation);
}
@Override
public void renderForeground(int xAxis, int yAxis) {}
@Override
public void preMouseClicked(int xAxis, int yAxis, int button) {}
@Override
public void mouseClicked(int xAxis, int yAxis, int button) {}
public static abstract class IProgressInfoHandler
{
public abstract double getProgress();
public boolean isActive()
{
return true;
}
}
public enum ProgressBar
{
BLUE(28, 11, 0, 0),
YELLOW(28, 11, 0, 11),
RED(28, 11, 0, 22),
GREEN(28, 11, 0, 33),
PURPLE(28, 11, 0, 44),
STONE(28, 11, 0, 55),
CRUSH(28, 11, 0, 66),
LARGE_RIGHT(52, 10, 128, 0),
LARGE_LEFT(52, 10, 128, 10),
MEDIUM(36, 10, 128, 20),
SMALL_RIGHT(32, 10, 128, 30),
SMALL_LEFT(32, 10, 128, 40),
BI(20, 8, 128, 50);
public int width;
public int height;
public int textureX;
public int textureY;
private ProgressBar(int w, int h, int u, int v)
{
width = w;
height = h;
textureX = u;
textureY = v;
}
}
}