Package mekanism.client.gui

Examples of mekanism.client.gui.GuiProgress$IProgressInfoHandler


      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here


      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 40 ? (ticksPassed - 40) % 20 / 20.0F : 0.0F;
View Full Code Here

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 4).with(SlotOverlay.POWER));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 25, 35));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 24).with(SlotOverlay.PLUS));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 25, 34));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 58, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 100, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 142, 34).with(SlotOverlay.POWER));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return 1;
View Full Code Here

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler() {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 40 ? (ticksPassed - 40) % 20 / 20.0F : 0.0F;
      }
View Full Code Here

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here

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