Package org.spout.vanilla.protocol.handler.player.pos

Source Code of org.spout.vanilla.protocol.handler.player.pos.PlayerLookHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.player.pos;

import org.spout.api.entity.Player;
import org.spout.api.geo.discrete.Transform;
import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;
import org.spout.api.protocol.event.EntityUpdateEvent;

import org.spout.math.imaginary.Quaternionf;
import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.protocol.msg.player.pos.PlayerLookMessage;

public final class PlayerLookHandler extends MessageHandler<PlayerLookMessage> {
  @Override
  public void handleServer(ServerSession session, PlayerLookMessage message) {
    //First look packet is to login/receive terrain, is not a valid rotation
    if (session.getDataMap().get("first_login", 0) == 0) {
      session.getDataMap().put("first_login", 1);
      Transform transform = session.getPlayer().getPhysics().getTransform();
      Player player = session.getPlayer();
      player.getNetwork().callProtocolEvent(new EntityUpdateEvent(player, transform, EntityUpdateEvent.UpdateAction.TRANSFORM, player.getNetwork().getRepositionManager()), player);
      return;
    }

    Player holder = session.getPlayer();

    holder.getPhysics().setTransform(new Transform(holder.getPhysics().getPosition(), Quaternionf.fromAxesAnglesDeg(message.getPitch(), message.getYaw(), 0), holder.getPhysics().getScale()), false);
    Human human = holder.get(Human.class);
    if (human != null) {
      human.setOnGround(message.isOnGround());
      human.getHead().setOrientation(message.getRotation());
    }
  }

  @Override
  public void handleClient(ClientSession session, PlayerLookMessage message) {
    Player holder = session.getPlayer();

    holder.getPhysics().setRotation(Quaternionf.fromAxesAnglesDeg(message.getPitch(), message.getYaw(), 0));
    Human human = holder.get(Human.class);
    if (human != null) {
      human.setOnGround(message.isOnGround());
      human.getHead().setOrientation(message.getRotation());
    }
  }
}
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