Package org.spout.vanilla.protocol.handler.player.conn

Source Code of org.spout.vanilla.protocol.handler.player.conn.PlayerPingHandler

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.handler.player.conn;

import org.spout.api.protocol.ClientSession;
import org.spout.api.protocol.MessageHandler;
import org.spout.api.protocol.ServerSession;

import org.spout.vanilla.component.entity.player.Ping;
import org.spout.vanilla.event.player.network.PingEvent;
import org.spout.vanilla.protocol.msg.player.conn.PlayerPingMessage;

public class PlayerPingHandler extends MessageHandler<PlayerPingMessage> {
  @Override
  public void handleServer(ServerSession session, PlayerPingMessage message) {
    Ping ping = session.getPlayer().get(Ping.class);
    if (ping != null) {
      ping.response(message.getPingId());
    }
  }

  @Override
  public void handleClient(ClientSession session, PlayerPingMessage message) {
    session.getPlayer().getNetwork().callProtocolEvent(new PingEvent(message.getPingId()), session.getPlayer());
  }
}
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