@Override
public void handleServer(ServerSession session, PlayerPositionMessage message) {
final Player holder = session.getPlayer();
final RepositionManager rmInverse = holder.getNetwork().getRepositionManager().getInverse();
Ping ping = holder.get(Ping.class);
if (ping != null) {
ping.refresh();
}
final Point rawPosition = new Point(message.getPosition(), holder.getWorld());
final Point newPosition = rmInverse.convert(rawPosition);
final Point position = holder.getPhysics().getPosition();