/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.protocol.codec.player.pos;
import java.io.IOException;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import org.spout.api.protocol.MessageCodec;
import org.spout.vanilla.protocol.VanillaByteBufUtils;
import org.spout.vanilla.protocol.msg.player.pos.PlayerRespawnMessage;
public final class PlayerRespawnCodec extends MessageCodec<PlayerRespawnMessage> {
public PlayerRespawnCodec() {
super(PlayerRespawnMessage.class, 0x09);
}
@Override
public PlayerRespawnMessage decode(ByteBuf buffer) throws IOException {
int dimension = buffer.readInt();
byte difficulty = buffer.readByte();
byte creative = buffer.readByte();
int height = buffer.readUnsignedShort();
String worldType = VanillaByteBufUtils.readString(buffer);
return new PlayerRespawnMessage(dimension, difficulty, creative, height, worldType);
}
@Override
public ByteBuf encode(PlayerRespawnMessage message) throws IOException {
ByteBuf buffer = Unpooled.buffer();
buffer.writeInt(message.getDimension());
buffer.writeByte(message.getDifficulty());
buffer.writeByte(message.getGameMode());
buffer.writeShort(message.getWorldHeight());
VanillaByteBufUtils.writeString(buffer, message.getWorldType());
return buffer;
}
}