Package org.spout.vanilla.protocol.msg.player.pos

Examples of org.spout.vanilla.protocol.msg.player.pos.PlayerRespawnMessage


    WorldType worldType = data.get(VanillaData.WORLD_TYPE);

    if (human != null) {
      gamemode = human.getGameMode();
    }
    getSession().send(new PlayerRespawnMessage(0, difficulty.getId(), gamemode.getId(), 256, worldType.toString()));
    getSession().send(new PlayerRespawnMessage(1, difficulty.getId(), gamemode.getId(), 256, worldType.toString()));
    getSession().send(new PlayerRespawnMessage(dimension.getId(), difficulty.getId(), gamemode.getId(), 256, worldType.toString()));

    if (human != null) {
      human.updateAbilities();
    }
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    int dimension = buffer.readInt();
    byte difficulty = buffer.readByte();
    byte creative = buffer.readByte();
    int height = buffer.readUnsignedShort();
    String worldType = VanillaByteBufUtils.readString(buffer);
    return new PlayerRespawnMessage(dimension, difficulty, creative, height, worldType);
  }
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