/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.logic;
import com.bulletphysics.linearmath.Transform;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Maps;
import com.google.common.collect.SetMultimap;
import org.lwjgl.BufferUtils;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.config.Config;
import org.terasology.entitySystem.entity.EntityRef;
import org.terasology.entitySystem.entity.lifecycleEvents.BeforeDeactivateComponent;
import org.terasology.entitySystem.entity.lifecycleEvents.OnActivatedComponent;
import org.terasology.entitySystem.entity.lifecycleEvents.OnChangedComponent;
import org.terasology.entitySystem.event.ReceiveEvent;
import org.terasology.entitySystem.systems.BaseComponentSystem;
import org.terasology.entitySystem.systems.RegisterMode;
import org.terasology.entitySystem.systems.RegisterSystem;
import org.terasology.entitySystem.systems.RenderSystem;
import org.terasology.logic.characters.CharacterComponent;
import org.terasology.logic.location.LocationComponent;
import org.terasology.logic.players.LocalPlayer;
import org.terasology.math.AABB;
import org.terasology.math.MatrixUtils;
import org.terasology.math.TeraMath;
import org.terasology.network.ClientComponent;
import org.terasology.network.NetworkSystem;
import org.terasology.registry.In;
import org.terasology.rendering.assets.material.Material;
import org.terasology.rendering.opengl.OpenGLMesh;
import org.terasology.rendering.world.WorldRenderer;
import org.terasology.world.WorldProvider;
import javax.vecmath.AxisAngle4f;
import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;
import java.nio.FloatBuffer;
import java.util.Arrays;
import java.util.Map;
import java.util.Set;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glRotatef;
import static org.lwjgl.opengl.GL11.glScalef;
import static org.lwjgl.opengl.GL11.glTranslated;
/**
* TODO: This should be made generic (no explicit shader or mesh) and ported directly into WorldRenderer? Later note: some GelCube functionality moved to a module
*
* @author Immortius <immortius@gmail.com>
*/
@RegisterSystem(RegisterMode.CLIENT)
public class MeshRenderer extends BaseComponentSystem implements RenderSystem {
private static final Logger logger = LoggerFactory.getLogger(MeshRenderer.class);
@In
private NetworkSystem network;
@In
private LocalPlayer localPlayer;
@In
private Config config;
@In
private WorldRenderer worldRenderer;
@In
private WorldProvider worldProvider;
private SetMultimap<Material, EntityRef> opaqueMesh = HashMultimap.create();
private SetMultimap<Material, EntityRef> translucentMesh = HashMultimap.create();
private Map<EntityRef, Material> opaqueEntities = Maps.newHashMap();
private Map<EntityRef, Material> translucentEntities = Maps.newHashMap();
private NearestSortingList opaqueMeshSorter = new NearestSortingList();
private NearestSortingList translucentMeshSorter = new NearestSortingList();
private int lastRendered;
@Override
public void initialise() {
opaqueMeshSorter.initialise(worldRenderer.getActiveCamera());
translucentMeshSorter.initialise(worldRenderer.getActiveCamera());
}
@Override
public void shutdown() {
opaqueMeshSorter.stop();
translucentMeshSorter.stop();
}
@ReceiveEvent(components = {MeshComponent.class, LocationComponent.class})
public void onNewMesh(OnActivatedComponent event, EntityRef entity) {
addMesh(entity);
}
private void addMesh(EntityRef entity) {
MeshComponent meshComp = entity.getComponent(MeshComponent.class);
// Don't render if hidden from owner (need to improve for third person)
if (meshComp.hideFromOwner) {
ClientComponent owner = network.getOwnerEntity(entity).getComponent(ClientComponent.class);
if (owner != null && owner.local) {
return;
}
}
if (meshComp.material != null) {
if (meshComp.translucent) {
translucentMesh.put(meshComp.material, entity);
translucentEntities.put(entity, meshComp.material);
translucentMeshSorter.add(entity);
} else {
opaqueMesh.put(meshComp.material, entity);
opaqueEntities.put(entity, meshComp.material);
opaqueMeshSorter.add(entity);
}
}
}
@ReceiveEvent(components = {CharacterComponent.class, MeshComponent.class})
public void onLocalMesh(OnChangedComponent event, EntityRef entity) {
removeMesh(entity);
addMesh(entity);
}
@ReceiveEvent(components = {MeshComponent.class})
public void onChangeMesh(OnChangedComponent event, EntityRef entity) {
removeMesh(entity);
addMesh(entity);
}
private void removeMesh(EntityRef entity) {
Material mat = opaqueEntities.remove(entity);
if (mat != null) {
opaqueMesh.remove(mat, entity);
opaqueMeshSorter.remove(entity);
} else {
mat = translucentEntities.remove(entity);
if (mat != null) {
translucentMesh.remove(mat, entity);
translucentMeshSorter.remove(entity);
}
}
}
@ReceiveEvent(components = {MeshComponent.class, LocationComponent.class})
public void onDestroyMesh(BeforeDeactivateComponent event, EntityRef entity) {
removeMesh(entity);
}
@Override
public void renderAlphaBlend() {
if (config.getRendering().isRenderNearest()) {
renderAlphaBlend(Arrays.asList(translucentMeshSorter.getNearest(config.getRendering().getMeshLimit())));
} else {
renderAlphaBlend(translucentEntities.keySet());
}
}
private void renderAlphaBlend(Iterable<EntityRef> entityRefs) {
Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition();
for (EntityRef entity : entityRefs) {
MeshComponent meshComp = entity.getComponent(MeshComponent.class);
meshComp.material.enable();
LocationComponent location = entity.getComponent(LocationComponent.class);
if (location == null) {
continue;
}
Quat4f worldRot = location.getWorldRotation();
Vector3f worldPos = location.getWorldPosition();
float worldScale = location.getWorldScale();
AABB aabb = meshComp.mesh.getAABB().transform(worldRot, worldPos, worldScale);
if (worldRenderer.isAABBVisible(aabb)) {
glPushMatrix();
glTranslated(worldPos.x - cameraPosition.x, worldPos.y - cameraPosition.y, worldPos.z - cameraPosition.z);
AxisAngle4f rot = new AxisAngle4f();
rot.set(worldRot);
glRotatef(TeraMath.RAD_TO_DEG * rot.angle, rot.x, rot.y, rot.z);
glScalef(worldScale, worldScale, worldScale);
meshComp.material.setFloat4("colorOffset", meshComp.color.rf(), meshComp.color.gf(), meshComp.color.bf(), meshComp.color.af(), true);
meshComp.material.setFloat("light", worldRenderer.getRenderingLightValueAt(worldPos), true);
meshComp.mesh.render();
glPopMatrix();
}
}
}
@Override
public void renderOpaque() {
if (config.getRendering().isRenderNearest()) {
SetMultimap<Material, EntityRef> entitiesToRender = HashMultimap.create();
for (EntityRef entity : Arrays.asList(opaqueMeshSorter.getNearest(config.getRendering().getMeshLimit()))) {
MeshComponent meshComp = entity.getComponent(MeshComponent.class);
if (meshComp != null && meshComp.material != null) {
entitiesToRender.put(meshComp.material, entity);
}
}
renderOpaque(entitiesToRender);
} else {
renderOpaque(opaqueMesh);
}
}
private void renderOpaque(SetMultimap<Material, EntityRef> meshByMaterial) {
Vector3f cameraPosition = worldRenderer.getActiveCamera().getPosition();
Quat4f worldRot = new Quat4f();
Vector3f worldPos = new Vector3f();
Matrix4f matrixWorldSpace = new Matrix4f();
Transform transWorldSpace = new Transform();
Matrix4f matrixCameraSpace = new Matrix4f();
FloatBuffer tempMatrixBuffer44 = BufferUtils.createFloatBuffer(16);
FloatBuffer tempMatrixBuffer33 = BufferUtils.createFloatBuffer(12);
for (Material material : meshByMaterial.keySet()) {
OpenGLMesh lastMesh = null;
material.enable();
material.setFloat("sunlight", 1.0f);
material.setFloat("blockLight", 1.0f);
material.setMatrix4("projectionMatrix", worldRenderer.getActiveCamera().getProjectionMatrix());
material.bindTextures();
Set<EntityRef> entities = meshByMaterial.get(material);
lastRendered = entities.size();
for (EntityRef entity : entities) {
MeshComponent meshComp = entity.getComponent(MeshComponent.class);
LocationComponent location = entity.getComponent(LocationComponent.class);
if (location == null || meshComp.mesh == null || !worldProvider.isBlockRelevant(location.getWorldPosition())) {
continue;
}
if (meshComp.mesh.isDisposed()) {
logger.error("Attempted to render disposed mesh");
continue;
}
location.getWorldRotation(worldRot);
location.getWorldPosition(worldPos);
float worldScale = location.getWorldScale();
matrixWorldSpace.set(worldRot, worldPos, worldScale);
transWorldSpace.set(matrixWorldSpace);
Vector3f worldPositionCameraSpace = new Vector3f();
worldPositionCameraSpace.sub(worldPos, cameraPosition);
matrixCameraSpace.set(worldRot, worldPositionCameraSpace, worldScale);
AABB aabb = meshComp.mesh.getAABB().transform(transWorldSpace);
if (worldRenderer.isAABBVisible(aabb)) {
if (meshComp.mesh != lastMesh) {
if (lastMesh != null) {
lastMesh.postRender();
}
lastMesh = (OpenGLMesh) meshComp.mesh;
lastMesh.preRender();
}
Matrix4f modelViewMatrix = MatrixUtils.calcModelViewMatrix(worldRenderer.getActiveCamera().getViewMatrix(), matrixCameraSpace);
MatrixUtils.matrixToFloatBuffer(modelViewMatrix, tempMatrixBuffer44);
material.setMatrix4("worldViewMatrix", tempMatrixBuffer44, true);
MatrixUtils.matrixToFloatBuffer(MatrixUtils.calcNormalMatrix(modelViewMatrix), tempMatrixBuffer33);
material.setMatrix3("normalMatrix", tempMatrixBuffer33, true);
material.setFloat3("colorOffset", meshComp.color.rf(), meshComp.color.gf(), meshComp.color.bf(), true);
material.setFloat("sunlight", worldRenderer.getSunlightValueAt(worldPos), true);
material.setFloat("blockLight", worldRenderer.getBlockLightValueAt(worldPos), true);
lastMesh.doRender();
}
}
if (lastMesh != null) {
lastMesh.postRender();
}
}
}
@Override
public void renderOverlay() {
}
@Override
public void renderFirstPerson() {
}
@Override
public void renderShadows() {
}
public int getLastRendered() {
return lastRendered;
}
}