package tconstruct.tools.inventory;
import java.util.Random;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.*;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.MinecraftForge;
import tconstruct.library.event.ToolCraftedEvent;
import tconstruct.library.modifier.IModifyable;
public class SlotTool extends Slot
{
/** The player that is using the GUI where this slot resides. */
public EntityPlayer player;
Random random = new Random();
public SlotTool(EntityPlayer entityplayer, IInventory builder, int par3, int par4, int par5)
{
super(builder, par3, par4, par5);
this.player = entityplayer;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid (ItemStack stack)
{
return false;
//return stack.getItem() instanceof ToolCore;
}
public void onPickupFromSlot (EntityPlayer par1EntityPlayer, ItemStack stack)
{
this.onCrafting(stack);
//stack.setUnlocalizedName("\u00A7f" + toolName);
super.onPickupFromSlot(par1EntityPlayer, stack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting (ItemStack stack, int par2)
{
//this.field_75228_b += par2;
this.onCrafting(stack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting (ItemStack stack)
{
if (stack.getItem() instanceof IModifyable)
{
NBTTagCompound tags = stack.getTagCompound().getCompoundTag(((IModifyable) stack.getItem()).getBaseTagName());
Boolean full = (inventory.getStackInSlot(2) != null || inventory.getStackInSlot(3) != null);
for (int i = 2; i <= 3; i++)
inventory.decrStackSize(i, 1);
ItemStack compare = inventory.getStackInSlot(1);
int amount = compare.getItem() instanceof IModifyable ? compare.stackSize : 1;
inventory.decrStackSize(1, amount);
if (!player.worldObj.isRemote && full)
player.worldObj.playSoundEffect(player.posX, player.posY, player.posZ, "tinker:little_saw", 1.0F, (random.nextFloat() - random.nextFloat()) * 0.2F + 1.0F);
MinecraftForge.EVENT_BUS.post(new ToolCraftedEvent(this.inventory, player, stack));
}
else
//Simply naming items
{
int amount = inventory.getStackInSlot(1).stackSize;
inventory.decrStackSize(1, amount);
}
}
}