Package buildcraft.energy.render

Source Code of buildcraft.energy.render.RenderEngine

/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.energy.render;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

import net.minecraftforge.common.util.ForgeDirection;

import buildcraft.BuildCraftCore;
import buildcraft.BuildCraftCore.RenderMode;
import buildcraft.core.IInventoryRenderer;
import buildcraft.energy.TileEngine;

public class RenderEngine extends TileEntitySpecialRenderer implements IInventoryRenderer {

  private static final float[] angleMap = new float[6];

  static {
    angleMap[ForgeDirection.EAST.ordinal()] = (float) -Math.PI / 2;
    angleMap[ForgeDirection.WEST.ordinal()] = (float) Math.PI / 2;
    angleMap[ForgeDirection.UP.ordinal()] = 0;
    angleMap[ForgeDirection.DOWN.ordinal()] = (float) Math.PI;
    angleMap[ForgeDirection.SOUTH.ordinal()] = (float) Math.PI / 2;
    angleMap[ForgeDirection.NORTH.ordinal()] = (float) -Math.PI / 2;
  }

  private ModelBase model = new ModelBase() {
  };

  private ModelRenderer box;
  private ModelRenderer trunk;
  private ModelRenderer movingBox;
  private ModelRenderer chamber;

  private ResourceLocation baseTexture;
  private ResourceLocation chamberTexture;
  private ResourceLocation trunkTexture;

  public RenderEngine() {
    box = new ModelRenderer(model, 0, 1);
    box.addBox(-8F, -8F, -8F, 16, 4, 16);
    box.rotationPointX = 8;
    box.rotationPointY = 8;
    box.rotationPointZ = 8;

    trunk = new ModelRenderer(model, 1, 1);
    trunk.addBox(-4F, -4F, -4F, 8, 12, 8);
    trunk.rotationPointX = 8F;
    trunk.rotationPointY = 8F;
    trunk.rotationPointZ = 8F;

    movingBox = new ModelRenderer(model, 0, 1);
    movingBox.addBox(-8F, -4, -8F, 16, 4, 16);
    movingBox.rotationPointX = 8F;
    movingBox.rotationPointY = 8F;
    movingBox.rotationPointZ = 8F;

    chamber = new ModelRenderer(model, 1, 1);
    chamber.addBox(-5F, -4, -5F, 10, 2, 10);
    chamber.rotationPointX = 8F;
    chamber.rotationPointY = 8F;
    chamber.rotationPointZ = 8F;
  }

  public RenderEngine(ResourceLocation baseTexture, ResourceLocation chamberTexture, ResourceLocation trunkTexture) {
    this();
    this.baseTexture = baseTexture;
    this.chamberTexture = chamberTexture;
    this.trunkTexture = trunkTexture;
    field_147501_a = TileEntityRendererDispatcher.instance;
  }

  @Override
  public void inventoryRender(double x, double y, double z, float f, float f1) {
    render(0.25F, ForgeDirection.UP, baseTexture, chamberTexture, trunkTexture, x, y, z);
  }

  @Override
  public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

    TileEngine engine = (TileEngine) tileentity;

    if (engine != null) {
      render(engine.progress, engine.orientation, engine.getBaseTexture(), engine.getChamberTexture(), engine.getTrunkTexture(engine.getEnergyStage()), x, y, z);
    }
  }

  private void render(float progress, ForgeDirection orientation, ResourceLocation baseTexture, ResourceLocation chamberTexture, ResourceLocation trunkTexture, double x, double y, double z) {

    if (BuildCraftCore.render == RenderMode.NoDynamic) {
      return;
    }

    GL11.glPushMatrix();
    GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
    GL11.glEnable(GL11.GL_LIGHTING);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glColor3f(1, 1, 1);

    GL11.glTranslatef((float) x, (float) y, (float) z);

    float step;

    if (progress > 0.5) {
      step = 7.99F - (progress - 0.5F) * 2F * 7.99F;
    } else {
      step = progress * 2F * 7.99F;
    }

    float translatefact = step / 16;

    float[] angle = {0, 0, 0};
    float[] translate = {orientation.offsetX, orientation.offsetY, orientation.offsetZ};

    switch (orientation) {
      case EAST:
      case WEST:
      case DOWN:
        angle[2] = angleMap[orientation.ordinal()];
        break;
      case SOUTH:
      case NORTH:
      default:
        angle[0] = angleMap[orientation.ordinal()];
        break;
    }

    box.rotateAngleX = angle[0];
    box.rotateAngleY = angle[1];
    box.rotateAngleZ = angle[2];

    trunk.rotateAngleX = angle[0];
    trunk.rotateAngleY = angle[1];
    trunk.rotateAngleZ = angle[2];

    movingBox.rotateAngleX = angle[0];
    movingBox.rotateAngleY = angle[1];
    movingBox.rotateAngleZ = angle[2];

    chamber.rotateAngleX = angle[0];
    chamber.rotateAngleY = angle[1];
    chamber.rotateAngleZ = angle[2];

    float factor = (float) (1.0 / 16.0);

    bindTexture(baseTexture);

    box.render(factor);

    GL11.glTranslatef(translate[0] * translatefact, translate[1] * translatefact, translate[2] * translatefact);
    movingBox.render(factor);
    GL11.glTranslatef(-translate[0] * translatefact, -translate[1] * translatefact, -translate[2] * translatefact);

    bindTexture(chamberTexture);

    float chamberf = 2F / 16F;

    for (int i = 0; i <= step + 2; i += 2) {
      chamber.render(factor);
      GL11.glTranslatef(translate[0] * chamberf, translate[1] * chamberf, translate[2] * chamberf);
    }

    for (int i = 0; i <= step + 2; i += 2) {
      GL11.glTranslatef(-translate[0] * chamberf, -translate[1] * chamberf, -translate[2] * chamberf);
    }

    bindTexture(trunkTexture);

    trunk.render(factor);

    GL11.glPopAttrib();
    GL11.glPopMatrix();
  }
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