@Override
public void registerBlockRenderers() {
//RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.emitterBlock, 0), new RenderEnergyEmitter());
//TODO Update me to grab differing trunk textures
RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 0), new RenderEngine(TileEngine.BASE_TEXTURES[0], TileEngine.CHAMBER_TEXTURES[0], TileEngine.TRUNK_BLUE_TEXTURE));
RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 1), new RenderEngine(TileEngine.BASE_TEXTURES[1], TileEngine.CHAMBER_TEXTURES[1], TileEngine.TRUNK_BLUE_TEXTURE));
RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 2), new RenderEngine(TileEngine.BASE_TEXTURES[2], TileEngine.CHAMBER_TEXTURES[2], TileEngine.TRUNK_BLUE_TEXTURE));
RenderingEntityBlocks.blockByEntityRenders.put(new EntityRenderIndex(BuildCraftEnergy.engineBlock, 3), new RenderEngine(TileEngine.BASE_TEXTURES[3], TileEngine.CHAMBER_TEXTURES[3], TileEngine.TRUNK_TEXTURES[3]));
}