/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.energy.render;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import buildcraft.BuildCraftCore;
import buildcraft.BuildCraftCore.RenderMode;
import buildcraft.core.DefaultProps;
import buildcraft.core.EntityLaser;
import buildcraft.core.render.RenderLaser;
import buildcraft.energy.TileEnergyEmitter;
import buildcraft.energy.TileEnergyEmitter.Target;
public class RenderEnergyEmitter extends TileEntitySpecialRenderer {
private static final ResourceLocation CHAMBER_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS
+ "/chamber2.png");
private ModelBase model = new ModelBase() {
};
private ModelRenderer box;
public RenderEnergyEmitter() {
box = new ModelRenderer(model, 0, 1);
box.addBox(-8F, -8F, -8F, 16, 4, 16);
box.rotationPointX = 8;
box.rotationPointY = 8;
box.rotationPointZ = 8;
}
public void renderTileEntityAt2(TileEntity tileentity, double x, double y, double z, float f) {
if (BuildCraftCore.render == RenderMode.NoDynamic) {
return;
}
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glColor3f(1, 1, 1);
GL11.glTranslatef((float) x, (float) y, (float) z);
float[] angle = {0, 0, 0};
box.rotateAngleX = angle[0];
box.rotateAngleY = angle[1];
box.rotateAngleZ = angle[2];
float factor = (float) (1.0 / 16.0);
//bindTexture(EntityLaser.LASER_TEXTURES[3]);
bindTexture(CHAMBER_TEXTURE);
box.render(factor);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
TileEnergyEmitter emitter = (TileEnergyEmitter) tileentity;
if (emitter != null) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslated(x, y, z);
for (Target t : emitter.targets.values()) {
GL11.glPushMatrix();
GL11.glTranslated(0.5F, 0.5F, 0.5F);
RenderLaser.doRenderLaserWave(TileEntityRendererDispatcher.instance.field_147553_e,
t.data, EntityLaser.LASER_TEXTURES[3]);
GL11.glPopMatrix();
}
//GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
}