GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
TileEnergyEmitter emitter = (TileEnergyEmitter) tileentity;
if (emitter != null) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);