Package buildcraft.core.blueprints

Source Code of buildcraft.core.blueprints.RealBlueprintDeployer

/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.core.blueprints;

import java.io.File;

import net.minecraft.world.World;

import net.minecraftforge.common.util.ForgeDirection;

import buildcraft.api.blueprints.BlueprintDeployer;
import buildcraft.api.blueprints.Translation;
import buildcraft.builders.blueprints.BlueprintDatabase;
import buildcraft.builders.blueprints.BlueprintId;
import buildcraft.builders.blueprints.BlueprintId.Kind;

public class RealBlueprintDeployer extends BlueprintDeployer {

  @Override
  public void deployBlueprint(World world, int x, int y, int z,
      ForgeDirection dir, File file) {

    deployBlueprint(world, x, y, z, dir, (Blueprint) BlueprintDatabase.load(file));
  }

  @Override
  public void deployBlueprintFromFileStream(World world, int x, int y, int z,
      ForgeDirection dir, byte [] data) {

    deployBlueprint(world, x, y, z, dir, (Blueprint) BlueprintDatabase.load(data));
  }

  private void deployBlueprint(World world, int x, int y, int z, ForgeDirection dir, Blueprint bpt) {
    bpt.id = new BlueprintId();
    bpt.id.kind = Kind.Blueprint;

    BptContext context = bpt.getContext(world, bpt.getBoxForPos(x, y, z));

    if (bpt.rotate) {
      if (dir == ForgeDirection.EAST) {
        // Do nothing
      } else if (dir == ForgeDirection.SOUTH) {
        bpt.rotateLeft(context);
      } else if (dir == ForgeDirection.WEST) {
        bpt.rotateLeft(context);
        bpt.rotateLeft(context);
      } else if (dir == ForgeDirection.NORTH) {
        bpt.rotateLeft(context);
        bpt.rotateLeft(context);
        bpt.rotateLeft(context);
      }
    }

    Translation transform = new Translation();

    transform.x = x - bpt.anchorX;
    transform.y = y - bpt.anchorY;
    transform.z = z - bpt.anchorZ;

    bpt.translateToWorld(transform);

    new BptBuilderBlueprint(bpt, world, x, y, z).deploy();
  }
}
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