/ (float) blockScanner.totalBlocks();
if (blockScanner.blocksLeft() == 0) {
writingBlueprint.readEntitiesFromWorld(writingContext, architect);
Translation transform = new Translation();
transform.x = -writingContext.surroundingBox().pMin().x;
transform.y = -writingContext.surroundingBox().pMin().y;
transform.z = -writingContext.surroundingBox().pMin().z;