package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.storage.TileChest;
public class ContainerChest extends AEBaseContainer
{
final TileChest chest;
public ContainerChest(InventoryPlayer ip, TileChest chest) {
super( ip, chest, null );
this.chest = chest;
addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, this.chest, 1, 80, 37, invPlayer ) );
bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
}