buttonList.add( priority = new GuiTabButton( this.guiLeft + 154, this.guiTop, 2 + 4 * 16, GuiText.Priority.getLocal(), itemRender ) );
}
public GuiChest(InventoryPlayer inventoryPlayer, TileChest te) {
super( new ContainerChest( inventoryPlayer, te ) );
this.ySize = 166;
}