Package appeng.client.render.blocks

Source Code of appeng.client.render.blocks.RenderBlockInscriber

package appeng.client.render.blocks;

import java.util.EnumSet;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockInscriber;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.recipes.handlers.Inscribe.InscriberRecipe;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileInscriber;
import appeng.util.Platform;

public class RenderBlockInscriber extends BaseBlockRender
{

  public RenderBlockInscriber() {
    super( true, 30 );
  }

  @Override
  public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
  {
    Tessellator tess = Tessellator.instance;

    renderer.renderAllFaces = true;
    setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    // sides...
    setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockInscriberInside.getIcon() );

    // press
    setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
    renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );

    blk.getRendererInstance().setTemporaryRenderIcon( null );

    renderer.renderAllFaces = false;
    // blk.getRendererInstance().setTemporaryRenderIcon( null );

  }

  @Override
  public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
  {
    preRenderInWorld( block, world, x, y, z, renderer );

    BlockInscriber blk = (BlockInscriber) block;

    IOrientable te = getOrientable( block, world, x, y, z );

    ForgeDirection fdy = te.getUp();
    ForgeDirection fdz = te.getForward();
    ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();

    renderer.renderAllFaces = true;

    // sides...
    renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
    boolean out = renderer.renderStandardBlock( blk, x, y, z );

    renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
    out = renderer.renderStandardBlock( blk, x, y, z );

    renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
    out = renderer.renderStandardBlock( blk, x, y, z );

    // top bottom..
    renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
    out = renderer.renderStandardBlock( blk, x, y, z );

    renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
    out = renderer.renderStandardBlock( blk, x, y, z );

    blk.getRendererInstance().setTemporaryRenderIcon( null );

    renderer.renderAllFaces = false;
    blk.getRendererInstance().setTemporaryRenderIcon( null );

    postRenderInWorld( renderer );
    return out;
  }

  @Override
  public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
  {
    TileInscriber inv = (TileInscriber) tile;

    GL11.glPushMatrix();
    applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );

    GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
    GL11.glDisable( GL11.GL_LIGHTING );
    GL11.glDisable( GL12.GL_RESCALE_NORMAL );

    Minecraft mc = Minecraft.getMinecraft();
    mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );

    int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
    int var11 = br % 65536;
    int var12 = br / 65536;
    OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );

    float TwoPx = 2.0f / 16.0f;
    float middle = 0.5f;

    float press = 0.2f;
    float base = 0.4f;

    long absoluteProgress = 0;
    if ( inv.smash )
    {
      long currentTime = System.currentTimeMillis();
      absoluteProgress = currentTime - inv.clientStart;
      if ( absoluteProgress > 800 )
        inv.smash = false;
    }

    float relativeProgress = absoluteProgress % 800 / 400.0f;
    float progress = relativeProgress;

    if ( progress > 1.0f )
      progress = 1.0f - (progress - 1.0f);
    press -= progress / 5.0f;

    IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
    tess.startDrawingQuads();

    middle += 0.02f;
    tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
    tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );

    tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
    tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );

    middle -= 2.0f * 0.02f;
    tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
    tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
    tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );

    tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
    tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
    tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
    tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );

    tess.draw();

    GL11.glPopMatrix();

    int items = 0;
    if ( inv.getStackInSlot( 0 ) != null )
      items++;
    if ( inv.getStackInSlot( 1 ) != null )
      items++;
    if ( inv.getStackInSlot( 2 ) != null )
      items++;

    if ( relativeProgress > 1.0f || items == 0 )
    {
      ItemStack is = inv.getStackInSlot( 3 );

      if ( is == null )
      {
        InscriberRecipe ir = inv.getTask();
        if ( ir != null )
          is = ir.output.copy();
      }

      renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
    }
    else
    {
      renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
      renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
      renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
    }

  }

  public void renderItem(ItemStack sis, float o, AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f,
      RenderBlocks renderer)
  {
    if ( sis != null )
    {
      sis = sis.copy();
      GL11.glPushMatrix();
      applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );

      try
      {
        GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f );
        GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
        GL11.glScalef( 1.0f, 1.0f, 1.0f );

        Block blk = Block.getBlockFromItem( sis.getItem() );
        if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
        {
          GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
          GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
          GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
        }

        GL11.glRotatef( 90.0f, 1, 0, 0 );

        int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
        int var11 = br % 65536;
        int var12 = br / 65536;
        OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );

        GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );

        GL11.glDisable( GL11.GL_LIGHTING );
        GL11.glDisable( GL12.GL_RESCALE_NORMAL );
        tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );

        doRenderItem( sis, tile );
      }
      catch (Exception err)
      {
        AELog.error( err );
      }

      GL11.glPopMatrix();
    }
  }

}
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