package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import appeng.api.util.IOrientable;
import appeng.block.AEBaseBlock;
import appeng.block.misc.BlockInscriber;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.recipes.handlers.Inscribe.InscriberRecipe;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileInscriber;
import appeng.util.Platform;
public class RenderBlockInscriber extends BaseBlockRender
{
public RenderBlockInscriber() {
super( true, 30 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
Tessellator tess = Tessellator.instance;
renderer.renderAllFaces = true;
setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
// sides...
setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( ExtraBlockTextures.BlockInscriberInside.getIcon() );
// press
setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
blk.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
// blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
preRenderInWorld( block, world, x, y, z, renderer );
BlockInscriber blk = (BlockInscriber) block;
IOrientable te = getOrientable( block, world, x, y, z );
ForgeDirection fdy = te.getUp();
ForgeDirection fdz = te.getForward();
ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
renderer.renderAllFaces = true;
// sides...
renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
// top bottom..
renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
out = renderer.renderStandardBlock( blk, x, y, z );
blk.getRendererInstance().setTemporaryRenderIcon( null );
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
postRenderInWorld( renderer );
return out;
}
@Override
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
{
TileInscriber inv = (TileInscriber) tile;
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
float TwoPx = 2.0f / 16.0f;
float middle = 0.5f;
float press = 0.2f;
float base = 0.4f;
long absoluteProgress = 0;
if ( inv.smash )
{
long currentTime = System.currentTimeMillis();
absoluteProgress = currentTime - inv.clientStart;
if ( absoluteProgress > 800 )
inv.smash = false;
}
float relativeProgress = absoluteProgress % 800 / 400.0f;
float progress = relativeProgress;
if ( progress > 1.0f )
progress = 1.0f - (progress - 1.0f);
press -= progress / 5.0f;
IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
tess.startDrawingQuads();
middle += 0.02f;
tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
middle -= 2.0f * 0.02f;
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.draw();
GL11.glPopMatrix();
int items = 0;
if ( inv.getStackInSlot( 0 ) != null )
items++;
if ( inv.getStackInSlot( 1 ) != null )
items++;
if ( inv.getStackInSlot( 2 ) != null )
items++;
if ( relativeProgress > 1.0f || items == 0 )
{
ItemStack is = inv.getStackInSlot( 3 );
if ( is == null )
{
InscriberRecipe ir = inv.getTask();
if ( ir != null )
is = ir.output.copy();
}
renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
}
else
{
renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
}
}
public void renderItem(ItemStack sis, float o, AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f,
RenderBlocks renderer)
{
if ( sis != null )
{
sis = sis.copy();
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
try
{
GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f );
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
GL11.glScalef( 1.0f, 1.0f, 1.0f );
Block blk = Block.getBlockFromItem( sis.getItem() );
if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
{
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
}
GL11.glRotatef( 90.0f, 1, 0, 0 );
int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
doRenderItem( sis, tile );
}
catch (Exception err)
{
AELog.error( err );
}
GL11.glPopMatrix();
}
}
}