}
@Override
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
{
TileInscriber inv = (TileInscriber) tile;
GL11.glPushMatrix();
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );// << 20 | light << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
float TwoPx = 2.0f / 16.0f;
float middle = 0.5f;
float press = 0.2f;
float base = 0.4f;
long absoluteProgress = 0;
if ( inv.smash )
{
long currentTime = System.currentTimeMillis();
absoluteProgress = currentTime - inv.clientStart;
if ( absoluteProgress > 800 )
inv.smash = false;
}
float relativeProgress = absoluteProgress % 800 / 400.0f;
float progress = relativeProgress;
if ( progress > 1.0f )
progress = 1.0f - (progress - 1.0f);
press -= progress / 5.0f;
IIcon ic = ExtraBlockTextures.BlockInscriberInside.getIcon();
tess.startDrawingQuads();
middle += 0.02f;
tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
middle -= 2.0f * 0.02f;
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
tess.draw();
GL11.glPopMatrix();
int items = 0;
if ( inv.getStackInSlot( 0 ) != null )
items++;
if ( inv.getStackInSlot( 1 ) != null )
items++;
if ( inv.getStackInSlot( 2 ) != null )
items++;
if ( relativeProgress > 1.0f || items == 0 )
{
ItemStack is = inv.getStackInSlot( 3 );
if ( is == null )
{
InscriberRecipe ir = inv.getTask();
if ( ir != null )
is = ir.output.copy();
}
renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
}
else
{
renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
}
}