Package org.luaj.vm2.luajc

Source Code of org.luaj.vm2.luajc.LuaJC

/*******************************************************************************
* Copyright (c) 2010 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.luajc;

import java.io.IOException;
import java.io.InputStream;
import java.util.Hashtable;

import org.luaj.vm2.LoadState;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Prototype;
import org.luaj.vm2.LoadState.LuaCompiler;
import org.luaj.vm2.compiler.LuaC;

/**
* Implementation of {@link LuaCompiler} which does direct
* lua-to-java-bytecode compiling.
* <p>
* This requires the bcel library to be on the class path to work as expected. 
* If the library is not found, the default {@link LuaC} lua-to-lua-bytecode
* compiler will be used. 
* <p>
* The compiler should be installed as part of globals initialization,
* and before any scripts or lua code is executed.
* A typical example is to install it following the globals creation,
* as in the following:
* <pre> {@code
* LuaValue _G = JsePlatform.standardGlobals();
* LuaJC.install();
* LoadState.load( new ByteArrayInputStream("print 'hello'".getBytes()), "main.lua", _G ).call();
* } </pre>
* @see LuaCompiler
* @see LuaC
* @see JsePlatform
* @see JmePlatform
* @see BaseLib
* @see LuaValue
*/
public class LuaJC implements LuaCompiler {

  private static final String NON_IDENTIFIER = "[^a-zA-Z0-9_$/.\\-]";
 
  private static LuaJC instance;
 
  public static LuaJC getInstance() {
    if ( instance == null )
      instance = new LuaJC();
    return instance;
  }
 
  /**
   * Install the compiler as the main compiler to use.
   * Will fall back to the LuaC prototype compiler.
   */
  public static final void install() {
    LoadState.compiler = getInstance();
  }
 
  public LuaJC() {
  }

  public Hashtable compileAll(InputStream script, String chunkname, String filename) throws IOException {
    String classname = toStandardJavaClassName( chunkname );
    String luaname = toStandardLuaFileName( filename );
    Hashtable h = new Hashtable();
    Prototype p = LuaC.instance.compile(script, classname);
    JavaGen gen = new JavaGen(p, classname, luaname);
    insert( h, gen );
    return h;
  }
 
  private void insert(Hashtable h, JavaGen gen) {
    h.put(gen.classname, gen.bytecode);
    for ( int i=0, n=gen.inners!=null? gen.inners.length: 0; i<n; i++ )
      insert(h, gen.inners[i]);
  }

  public LuaFunction load(InputStream stream, String name, LuaValue env) throws IOException {
    Prototype p = LuaC.instance.compile(stream, name);
    String classname = toStandardJavaClassName( name );
    String luaname = toStandardLuaFileName( name );
    JavaLoader loader = new JavaLoader(env);
    return loader.load(p, classname, luaname);
  }
 
  private static String toStandardJavaClassName( String luachunkname ) {
    String stub = toStub( luachunkname );
    String classname = stub.replace('/','.').replaceAll(NON_IDENTIFIER, "_");
    int c = classname.charAt(0);
    if ( c!='_' && !Character.isJavaIdentifierStart(c) )
      classname = "_"+classname;
    return classname;
  }
 
  private static String toStandardLuaFileName( String luachunkname ) {
    String stub = toStub( luachunkname );
    String filename = stub.replace('.','/')+".lua";
    return filename;
  }
 
  private static String toStub( String s ) {
    String stub = s.endsWith(".lua")? s.substring(0,s.length()-4): s;
    return stub;
  }
}
TOP

Related Classes of org.luaj.vm2.luajc.LuaJC

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.