Package me.daddychurchill.CityWorld.Context.Astral

Source Code of me.daddychurchill.CityWorld.Context.Astral.AstralNatureContext

package me.daddychurchill.CityWorld.Context.Astral;

import org.bukkit.Material;

import me.daddychurchill.CityWorld.WorldGenerator;
import me.daddychurchill.CityWorld.Plats.PlatLot;
import me.daddychurchill.CityWorld.Plats.Astral.AstralNatureLot;
import me.daddychurchill.CityWorld.Support.Odds;
import me.daddychurchill.CityWorld.Support.PlatMap;

public class AstralNatureContext extends AstralDataContext {
 
  public AstralNatureContext(WorldGenerator generator) {
    super(generator);
   
    oddsOfIsolatedConstructs = Odds.oddsPrettyUnlikely;
  }
 
  @Override
  public PlatLot createNaturalLot(WorldGenerator generator, PlatMap platmap, int x, int z) {
    return new AstralNatureLot(platmap, platmap.originX + x, platmap.originZ + z, Odds.oddsAlwaysGoingToHappen);
  }
 
  @Override
  public void populateMap(WorldGenerator generator, PlatMap platmap) {
   
    //TODO, This doesn't handle schematics quite right yet
    // let the user add their stuff first, then plug any remaining holes with our stuff
    //mapsSchematics.populate(generator, platmap);
   
//    // random fluff
//    ShapeProvider shapeProvider = generator.shapeProvider;
//   
//    // only one to a customer
//    boolean saucerPlaced = false;
//   
//    // where it all begins
//    int originX = platmap.originX;
//    int originZ = platmap.originZ;
//   
//    // is this natural or buildable?
//    for (int x = 0; x < PlatMap.Width; x++) {
//      for (int z = 0; z < PlatMap.Width; z++) {
//        if (!saucerPlaced) {
//       
//          // found a hole in the world?
//          PlatLot current = platmap.getLot(x, z);
//          if (current == null) {
//           
//            // what is the world location of the lot?
//            int blockX = (originX + x) * SupportChunk.chunksBlockWidth;
//            int blockZ = (originZ + z) * SupportChunk.chunksBlockWidth;
//           
//            // get the height info for this chunk
//            HeightInfo heights = HeightInfo.getHeightsFaster(generator, blockX, blockZ);
//            if (shapeProvider.isIsolatedConstructAt(originX + x, originZ + z, oddsOfIsolatedConstructs)) {
//             
//              // abandoned saucer?
//              if (!saucerPlaced && heights.isSortaOnLevel(generator.seaLevel)) {
//                current = new AstralSaucerLot(platmap, originX + x, originZ + z);
//                saucerPlaced = true;
//              }
//            }
//   
//            // did current get defined?
//            if (current != null)
//              platmap.setLot(x, z, current);
//          }
//        }
//      }
//    }
  }

  @Override
  public void validateMap(WorldGenerator generator, PlatMap platmap) {
    // TODO Auto-generated method stub
   
  }
 
  @Override
  public Material getMapRepresentation() {
    return Material.GLASS;
  }

}
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