oddsOfIsolatedConstructs = Odds.oddsPrettyUnlikely;
}
@Override
public PlatLot createNaturalLot(WorldGenerator generator, PlatMap platmap, int x, int z) {
return new AstralNatureLot(platmap, platmap.originX + x, platmap.originZ + z, Odds.oddsAlwaysGoingToHappen);
}