package com.mojang.minecraft.model;
import com.mojang.minecraft.model.Vec3D;
public final class Vertex {
public Vec3D vector;
public float u;
public float v;
public Vertex(float var1, float var2, float var3, float var4, float var5) {
this(new Vec3D(var1, var2, var3), var4, var5);
}
public final Vertex create(float var1, float var2) {
return new Vertex(this, var1, var2);
}
private Vertex(Vertex var1, float var2, float var3) {
this.vector = var1.vector;
this.u = var2;
this.v = var3;
}
private Vertex(Vec3D var1, float var2, float var3) {
this.vector = var1;
this.u = var2;
this.v = var3;
}
}