float var15 = -2.0F;
model.vertices = new Vertex[8];
model.quads = new TexturedQuad[6];
Vertex vertex1 = new Vertex(var15, var4, var3, 0.0F, 0.0F);
Vertex vertex2 = new Vertex(2.0F, var4, var3, 0.0F, 8.0F);
Vertex vertex3 = new Vertex(2.0F, 2.0F, var3, 8.0F, 8.0F);
Vertex vertex4 = new Vertex(var15, 2.0F, var3, 8.0F, 0.0F);
Vertex vertex5 = new Vertex(var15, var4, 2.0F, 0.0F, 0.0F);
Vertex vertex6 = new Vertex(2.0F, var4, 2.0F, 0.0F, 8.0F);
Vertex vertex7 = new Vertex(2.0F, 2.0F, 2.0F, 8.0F, 8.0F);
Vertex vertex8 = new Vertex(var15, 2.0F, 2.0F, 8.0F, 0.0F);
model.vertices[0] = vertex1;
model.vertices[1] = vertex2;
model.vertices[2] = vertex3;
model.vertices[3] = vertex4;