final Image backImage = canvas.getImageFactory().createImage(
ModeChangeDemo.class.getResource("/sprites/Crono (Back).png"), false);
final Image grass = canvas.getImageFactory().createImage(
ModeChangeDemo.class.getResource("/sprites/grass.png"), false);
final Shape circle = ShapeFactory.createCircle(30, 25);
final Shape circularArc = ShapeFactory.createCircularArc(30, -135, 135, 25);
// final Shape ellipse = ShapeFactory.createEllipse(75, 25, 25);
final Shape ellipse = ShapeFactory.createRoundedRectangle(120, 70, 25);
final Shape ellipsoidalArc = ShapeFactory.createEllipsoidalArc(75, 25, 45, 315, 25);
// final Shape rectangle = ShapeFactory.createRectangle(75, 25, false, false);
List<Vector2f> rectOut = new ArrayList<Vector2f>();
rectOut.add(new Vector2f(40, 10));
rectOut.add(new Vector2f(-40, 10));
rectOut.add(new Vector2f(-40, -10));
rectOut.add(new Vector2f(40, -10));
List<Vector2f> rectIn = new ArrayList<Vector2f>();
rectIn.add(new Vector2f(20, 5));
rectIn.add(new Vector2f(-20, 5));
rectIn.add(new Vector2f(-20, -5));
rectIn.add(new Vector2f(20, -5));
List<List<Vector2f>> rectIns = new ArrayList<List<Vector2f>>();
rectIns.add(rectIn);
final Shape rectangle = ShapeCreator.create(rectOut, rectIns);
final Image dark = canvas.getImageFactory().createImage(128, 128, true);
final Image darktest = canvas.getImageFactory().createImage(128, 128, true);
// final Image dark = canvas.getImageFactory().createBufferedImage(128, 128, BufferTypes.RGBA_4Byte);
final Image gradient = canvas.getImageFactory().createBufferedImage(256, 256, BufferTypes.RGBA_4Byte);
final Image light = canvas.getImageFactory().createBufferedImage(128, 128, BufferTypes.RGBA_4Byte);
ResourceManager rm = canvas.getResourceManager();
rm.cacheImage(dark);
rm.cacheImage(campfire);
rm.cacheImage(animLeftImage);
rm.cacheImage(animFrontImage);
rm.cacheImage(animBackImage);
rm.cacheImage(leftImage);
rm.cacheImage(frontImage);
rm.cacheImage(backImage);
rm.cacheImage(grass);
final Animation<Frame> animLeft = new AnimationImpl<Frame>();
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 0, 0, 44, 68));
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 45, 0, 44, 68));
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 90, 0, 44, 68));
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,135, 0, 44, 68));
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,180, 0, 44, 68));
animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,225, 0, 44, 68));
animLeft.setRepeated(true);
final Animation<Frame> animFront = new AnimationImpl<Frame>();
animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 0, 0, 40, 70));
animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 41, 0, 40, 70));
animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 82, 0, 40, 70));
animFront.addFrame(new FrameImpl(animFrontImage, 160000000,123, 0, 40, 70));
animFront.addFrame(new FrameImpl(animFrontImage, 160000000,164, 0, 40, 70));
animFront.addFrame(new FrameImpl(animFrontImage, 160000000,205, 0, 40, 70));
animFront.setRepeated(true);
final Animation<Frame> animLeftStill = new AnimationImpl<Frame>();
animLeftStill.addFrame(new FrameImpl(leftImage, 160000000, 0, 0, 28, 68));
animLeftStill.setRepeated(true);
final Animation<Frame> animFrontStill = new AnimationImpl<Frame>();
animFrontStill.addFrame(new FrameImpl(frontImage, 160000000, 0, 0, 32, 70));
animFrontStill.setRepeated(true);
final Animation<Frame> animBackStill = new AnimationImpl<Frame>();
animBackStill.addFrame(new FrameImpl(backImage, 160000000, 0, 0, 32, 66));
animBackStill.setRepeated(true);
final Animation<Frame> animBack = new AnimationImpl<Frame>();
animBack.addFrame(new FrameImpl(animBackImage, 160000000, 0, 0, 36, 70));
animBack.addFrame(new FrameImpl(animBackImage, 160000000, 37, 0, 36, 70));
animBack.addFrame(new FrameImpl(animBackImage, 160000000, 74, 0, 36, 70));
animBack.addFrame(new FrameImpl(animBackImage, 160000000,111, 0, 36, 70));
animBack.addFrame(new FrameImpl(animBackImage, 160000000,148, 0, 36, 70));
animBack.addFrame(new FrameImpl(animBackImage, 160000000,185, 0, 36, 70));
animBack.setRepeated(true);
final Animation<Frame> animFire = new AnimationImpl<Frame>();
animFire.addFrame(new FrameImpl(campfire, 120000000,1, 1, 64, 80));
animFire.addFrame(new FrameImpl(campfire, 120000000, 66, 1, 64, 80));
animFire.addFrame(new FrameImpl(campfire, 120000000, 131, 1, 64, 80));
animFire.addFrame(new FrameImpl(campfire, 120000000,196, 1, 64, 80));
animFire.setRepeated(true);
// final Color4f red = new Color4f(1,0,0,1);
final Color4f white = new Color4f(1,1,1,1);
ColorGradientFactory gradientFactory = new ColorGradientFactory();
gradientFactory.addSourceSegment(50, 0, 50, 255, 150, new Color4f(1, 0, 0, 1));
gradientFactory.addSourceSegment(205, 0, 205, 255,150, new Color4f(0, 0, 1, 1));
// gradientFactory.addSourceSegment(0, 0, 0, 255, 256, new Color4f(0, 0, 0, 1));
// gradientFactory.addSourceSegment(255, 0, 255, 255, 256, new Color4f(1, 1, 1, 1));
gradientFactory.drawGradient(gradient);
// gradient.setDirty();
gradientFactory.clearSources();
gradientFactory.addSourcePoint(light.getWidth() / 2, light.getHeight() / 2, light.getWidth() / 2f * .9f, new Color4f(0,0,0,0));
gradientFactory.setBaseColor(new Color4f(1,1,1,1));
gradientFactory.drawGradient(light);
// gradientFactory.addSourceSegment(0, 0, 255, 255, new Color4f(1, 1, 1, 1));
// rm.cacheImage(gradient);
// rm.cacheImage(light);
final Line[] line1 = new Line[2];
line1[0] = new ch.blackspirit.graphics.shape.Line(new Vector2f(100, 500), new Vector2f(200, 500));
line1[1] = new ch.blackspirit.graphics.shape.Line(new Vector2f(200, 500), new Vector2f(300, 520));
final Line[] line2 = new Line[2];
line2[0] = new ch.blackspirit.graphics.shape.Line(new Vector2f(100, 550), new Vector2f(200, 550));
line2[1] = new ch.blackspirit.graphics.shape.Line(new Vector2f(200, 550), new Vector2f(300, 570));
line2[0].setColor(0, new Color4f(1,1,1,1));
line2[0].setColor(1, new Color4f(0,1,0,1));
line2[1].setColor(0, new Color4f(0,1,0,1));
line2[1].setColor(1, new Color4f(1,0,0,1));
GraphicsContext imageContext = canvas.createImageGraphicsContext(dark);
walk = animFrontStill;
GraphicsContext testContext = canvas.createImageGraphicsContext(darktest);
// Draw the light shine
imageContext.setGraphicsListener(new GraphicsListener() {
public void draw(View view, Graphics graphics) {
graphics.setClearColor(new Color4f(.0f,.0f,.0f,.98f));
graphics.clear();
drawLight(graphics, walk, light, posX + xOffset, posY, lightShineRandom3);
drawLight(graphics, animFire, light, 150 - animFire.getWidth()/2, 100 - animFire.getHeight()/2, lightShineRandom1);
drawLight(graphics, animFire, light, 650 - animFire.getWidth()/2, 100 - animFire.getHeight()/2, lightShineRandom2);
drawLight(graphics, animFire, light, 150 - animFire.getWidth()/2, 450 - animFire.getHeight()/2, lightShineRandom3);
drawLight(graphics, animFire, light, 650 - animFire.getWidth()/2, 450 - animFire.getHeight()/2, lightShineRandom4);
// graphics.clearTransformation();
// graphics.setColor(white);
// graphics.drawImage(darktest, 128, 128);
}
public void init(View view, Graphics renderer) {
view.setCamera(0, 0, 0);
view.setSize(256, 256);
}
public void sizeChanged(GraphicsContext graphicsContext, View view) {}
});
testContext.setGraphicsListener(new GraphicsListener() {
public void draw(View view, Graphics graphics) {
graphics.setClearColor(new Color4f(.1f,.0f,.0f,.98f));
graphics.clear();
}
public void init(View view, Graphics renderer) {
view.setCamera(0, 0, 0);
view.setSize(256, 256);
}
public void sizeChanged(GraphicsContext graphicsContext, View view) {}
});
System.out.println("starting demo");
canvas.setGraphicsListener(new GraphicsListener() {
// Variables for fire simulation
Random random = new Random();
long lightShineTime = 0;
long start = System.nanoTime();
long currTime = start;
long count = 0;
long fps = 0;
Flip flip = Flip.NONE;
float angle = 0;
public void draw(View view, Graphics renderer) {
long elapsedTime = System.nanoTime() - currTime;
currTime += elapsedTime;
lightShineTime += elapsedTime;
angle += elapsedTime / 20000000f;
TextureMapper.mapTexture(circularArc, gradient, 128, 128, angle, 2f);
TextureMapper.mapTexture(circle, animLeftImage, 80, 30, angle, 1);
// clear
renderer.clear();
// update animation
animLeft.update(elapsedTime);
animFront.update(elapsedTime);
animBack.update(elapsedTime);
animFire.update(elapsedTime);
renderer.setColor(white);
for(int x = 0; x <= 800; x+=grass.getWidth() * 2) {
for(int y = 0; y <= 600; y+=grass.getHeight() * 2) {
renderer.translate(-x, -y);
renderer.drawImage(grass, grass.getWidth() * 2, grass.getHeight() * 2);
renderer.clearTransformation();
}
}
// Walking
if(up && !down) {
posY -= (float)elapsedTime / 11000000;
walk = animBack;
flip = Flip.NONE;
xOffset = 0;
} else if(down && !up) {
posY += (float)elapsedTime / 11000000;
walk = animFront;
flip = Flip.NONE;
xOffset = 0;
} else if(left && !right) {
posX -= (float)elapsedTime / 10000000;
walk = animLeft;
flip = Flip.NONE;
xOffset = 0;
} else if(right && !left) {
posX += (float)elapsedTime / 10000000;
walk = animLeft;
flip = Flip.VERTICAL;
xOffset = 0;
} else {
if(walk == animLeft) {
walk = animLeftStill;
if(flip == Flip.NONE) xOffset = 4;
else xOffset = 8;
}
if(walk == animFront) {
walk = animFrontStill;
xOffset = 3;
}
if(walk == animBack) {
walk = animBackStill;
xOffset = 1;
}
}
renderer.translate(-(posX + xOffset), -posY);
walk.draw(renderer, walk.getWidth(), walk.getHeight(), flip);
renderer.clearTransformation();
// textRenderer.draw("Stencil Demo", 200, 370, 2);
// Fires
drawFire(renderer, animFire, light, 150, 100, lightShineRandom1);
drawFire(renderer, animFire, light, 650, 100, lightShineRandom2);
drawFire(renderer, animFire, light, 150, 450, lightShineRandom3);
drawFire(renderer, animFire, light, 650, 450, lightShineRandom4);
renderer.translate(-100, -100);
// renderer.scale(4, 4);
renderer.drawText("Scene Demo");
// Draw darkness
renderer.clearTransformation();
renderer.drawImage(dark, 1024, 1024);
// Makes it all go wrong!!
renderer.setColor(white);
renderer.translate(-100, -100);
renderer.setColor(new Color4f(1,1,1,.4f));
// renderer.setColor(red);
rectangle.fillArea(renderer, false, false);
renderer.translate(-100, 0);
// renderer.setColor(white);
circle.fillArea(renderer, true, true);
// renderer.setColor(red);
renderer.translate(-100, 0);