Package ch.blackspirit.graphics.shape

Source Code of ch.blackspirit.graphics.shape.Triangle

/*
* Copyright 2008-2009 Markus Koller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ch.blackspirit.graphics.shape;

import javax.vecmath.Color4f;
import javax.vecmath.Vector2f;

/**
* Simple triangle implementation.
* Texture coordinates and colors are set to <code>null</code> by default.
* @author Markus Koller
*/
public final class Triangle implements ch.blackspirit.graphics.Triangle {
  private Vector2f[] points = new Vector2f[3];
  private Vector2f[] textureCoordinates = new Vector2f[3];
  private Color4f[] colors = new Color4f[3];
 
  public Triangle() {
    points[0] = new Vector2f();
    points[1] = new Vector2f();
    points[2] = new Vector2f();
  }
  /**
   * @param p1 Point 1 of the triangle.
   * @param p2 Point 2 of the triangle.
   * @param p3 Point 3 of the triangle.
   */
  public Triangle(Vector2f p1, Vector2f p2, Vector2f p3) {
    points[0] = p1;
    points[1] = p2;
    points[2] = p3;
  }
 
  public Vector2f getPoint(int index) {
    if(index < 0 || index > 2) throw new IllegalArgumentException("Index out of range (0 to 2)");
    return points[index];
  }
  public void setPoint(int index, Vector2f point) {
    points[index] = point;
  }

  public Vector2f getTextureCoordinate(int index) {
    if(index < 0 || index > 2) throw new IllegalArgumentException("Index out of range (0 to 2)");
    return textureCoordinates[index];
  }
  public void setTextureCoordinate(int index, Vector2f textureCoordinate) {
    textureCoordinates[index] = textureCoordinate;
  }

  public Color4f getColor(int index) {
    if(index < 0 || index > 2) throw new IllegalArgumentException("Index out of range (0 to 2)");
    return colors[index];
  }
  public void setColor(int index, Color4f color) {
    colors[index] = color;
  }

}
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