listTemp.add(a, null);
}
}
} while(!(listTemp.containsAll(game.getPlayerManager().getPlayers())));
Base base0 = new Base(0, 2, listTemp.get(0), new Vector2f(50, 100), 10);
Base base1 = new Base(1, 3, listTemp.get(1), new Vector2f(500, 450), 5);
Base base2 = new Base(2, 2, listTemp.get(2), new Vector2f(30, 380), 10);
Base base3 = new Base(3, 3, listTemp.get(3), new Vector2f(80, 280), 5);
Base base4 = new Base(4, 2, listTemp.get(4), new Vector2f(430, 180), 10);
Base base5 = new Base(5, 3, listTemp.get(5), new Vector2f(750, 185), 5);
Base base6 = new Base(6, 2, listTemp.get(6), new Vector2f(600, 285), 10);
Base base7 = new Base(7, 3, listTemp.get(7), new Vector2f(350, 385), 5);
Base base8 = new Base(8, 2, listTemp.get(8), new Vector2f(550, 385), 10);
game.getBaseManager().addBase(base0);
game.getBaseManager().addBase(base1);
game.getBaseManager().addBase(base2);
game.getBaseManager().addBase(base3);