/*
* Copyright (c) 2005-2009 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* o Neither the name of Substance Kirill Grouchnikov nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jvnet.substance;
import org.jvnet.substance.api.SubstanceColorSchemeBundle;
import org.jvnet.substance.api.SubstanceSkin;
import org.jvnet.substance.colorscheme.*;
import org.jvnet.substance.painter.border.StandardBorderPainter;
import org.jvnet.substance.painter.decoration.DecorationAreaType;
import org.jvnet.substance.painter.decoration.Glass3DDecorationPainter;
import org.jvnet.substance.painter.gradient.StandardGradientPainter;
import org.jvnet.substance.painter.highlight.ClassicHighlightPainter;
import org.jvnet.substance.shaper.StandardButtonShaper;
import org.jvnet.substance.watermark.SubstanceStripeWatermark;
/**
* The legacy default look and feel that provides the pre-5.0 default Substance
* skin.
*
* @author Kirill Grouchnikov
* @since 5.0
*/
public class SubstanceLegacyDefaultLookAndFeel extends SubstanceLookAndFeel {
/**
* Creates the legacy default look-and-feel.
*/
public SubstanceLegacyDefaultLookAndFeel() {
super(new SubstanceLegacyDefaultSkin());
}
/**
* Pre-5.0 default skin.
*
* @author Kirill Grouchnikov
*/
private static class SubstanceLegacyDefaultSkin extends SubstanceSkin {
/**
* Creates the default skin.
*/
public SubstanceLegacyDefaultSkin() {
SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
new AquaColorScheme(), new MetallicColorScheme(),
new LightGrayColorScheme());
this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
DecorationAreaType.NONE);
this.watermark = new SubstanceStripeWatermark();
this.buttonShaper = new StandardButtonShaper();
this.gradientPainter = new StandardGradientPainter();
this.borderPainter = new StandardBorderPainter();
this.highlightPainter = new ClassicHighlightPainter();
this.decorationPainter = new Glass3DDecorationPainter();
}
public String getDisplayName() {
return "Legacy Default";
}
}
}