package l2p.gameserver.clientpackets;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.network.L2GameClient;
import l2p.gameserver.serverpackets.SkillCoolTime;
public class RequestSkillCoolTime extends L2GameClientPacket
{
L2GameClient _client;
@Override
public void readImpl()
{
_client = getClient();
}
@Override
public void runImpl()
{
L2Player pl = _client.getActiveChar();
if(pl != null)
{
pl.sendPacket(new SkillCoolTime(pl));
}
}
}