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reseted = true; } } if(reseted) { player.sendPacket(new SkillCoolTime(player)); } // Remove clan skill if(player.getClan() != null) { for(L2Skill skill : player.getClan().getAllSkills())
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public void runImpl() { L2Player pl = _client.getActiveChar(); if(pl != null) { pl.sendPacket(new SkillCoolTime(pl)); } }