package ai;
import l2p.extensions.scripts.Functions;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.util.Location;
import l2p.util.Rnd;
public class Taurin extends DefaultAI
{
static final Location[] points = {new Location(80752, 146400, -3533), new Location(80250, 146988, -3559),
new Location(80070, 146942, -3559), new Location(80048, 146705, -3547), new Location(79784, 146561, -3546),
new Location(79476, 146800, -3547), new Location(79490, 147480, -3559), new Location(79812, 148310, -3559),
new Location(79692, 148564, -3559), new Location(77569, 148495, -3623), new Location(77495, 148191, -3622),
new Location(77569, 148495, -3623), new Location(79819, 148740, -3559), new Location(79773, 149110, -3559),
new Location(79291, 149523, -3559), new Location(79569, 150214, -3548), new Location(79679, 150717, -3543),
new Location(80106, 150630, -3547), new Location(81207, 150276, -3559), new Location(81820, 150666, -3559),
new Location(82038, 150589, -3559), new Location(82394, 149943, -3559), new Location(82038, 150589, -3559),
new Location(81820, 150666, -3559), new Location(81582, 150590, -3559), new Location(81535, 149653, -3495),
new Location(83814, 148630, -3420), new Location(87001, 148637, -3428), new Location(83814, 148630, -3420),
new Location(82921, 148467, -3495), new Location(82060, 148070, -3495), new Location(82060, 148070, -3495),
new Location(82060, 148070, -3495), new Location(82060, 148070, -3495), new Location(81544, 147514, -3491),
new Location(81691, 146578, -3559), new Location(83190, 146687, -3491), new Location(81691, 146578, -3559),
new Location(81331, 146915, -3559), new Location(81067, 146925, -3559), new Location(80752, 146400, -3533)};
private int current_point = -1;
private long wait_timeout = 0;
private boolean wait = false;
public Taurin(L2Character actor)
{
super(actor);
AI_TASK_DELAY = 200;
}
@Override
public boolean isGlobalAI()
{
return true;
}
@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null || actor.isDead())
{
return true;
}
if(_def_think)
{
doTask();
return true;
}
if(System.currentTimeMillis() > wait_timeout && (current_point > -1 || Rnd.chance(5)))
{
if(!wait)
{
switch(current_point)
{
// Это паузы на определеных точках в милисекундах
// (case 3:) Это номер точки на которой делать паузу
// npcSayInRange - сказать в Зону
// npcSayToAll - Сказать всем
// npcSayToPlayer - Сказать определеному игроку
// npcShout - просто сказать всем видимым
// пользовать вот так например
// Functions.npcShout(actor, "Всем лежать, у меня бомба!");
// Использывание скиллов //
// actor.broadcastPacket(new MagicSkillUse(actor, actor, _skillId, skilllevel, castTime, 0));
// На примере 2025 Large Firework //
// actor.broadcastPacket(new MagicSkillUse(actor, actor, 2025, 1, 500, 0));
case 4:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 10:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 14:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 16:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 21:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 27:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 30:
wait_timeout = System.currentTimeMillis() + 10000;
Functions.npcSay(actor, "Всем лежать, у меня бомба!");
wait = true;
return true;
case 31:
wait_timeout = System.currentTimeMillis() + 15000;
Functions.npcSay(actor, "Я больной, за себя не ручаюсь!!!!");
wait = true;
return true;
case 32:
wait_timeout = System.currentTimeMillis() + 15000;
Functions.npcSay(actor, "Вы все еще тут? Я вас предупреждал!!!!!");
wait = true;
return true;
case 33:
actor.broadcastPacket(new MagicSkillUse(actor, actor, 2025, 1, 500, 0));
wait_timeout = System.currentTimeMillis() + 1000;
wait = true;
return true;
case 35:
wait_timeout = System.currentTimeMillis() + 10000;
wait = true;
return true;
case 37:
wait_timeout = System.currentTimeMillis() + 30000000;
wait = true;
return true;
}
}
wait_timeout = 0;
wait = false;
current_point++;
if(current_point >= points.length)
{
current_point = 0;
}
addTaskMove(points[current_point], true);
doTask();
return true;
}
if(randomAnimation())
{
return true;
}
return false;
}
@Override
protected void onEvtAttacked(L2Character attacker, int damage)
{
}
@Override
protected void onEvtAggression(L2Character target, int aggro)
{
}
}