Package be.demmel.jgws

Source Code of be.demmel.jgws.CharacterData

package be.demmel.jgws;

import java.util.Date;

import be.demmel.jgws.utils.GWVector;

public class CharacterData {

    public CharacterData() {
        appearance = new byte[0];
        lastHeartBeat = new Date();
        lastPingTime = new Date();
        position = new GWVector();
        direction = new GWVector();
        moveState = MovementState.NOT_MOVING;
    }
    private long agentId, localId, morale, level;
    private int characterId;
    private String name;
    private int freeAttributePoints, totalAttributePoints;
    private boolean isOutpost;
    private String chatPrefix;
    private byte chatColor;
    private byte[] appearance;
    private byte primaryProfession, secondaryProfession;
    private int energy;
    private float energyRegenation;
    private int health;
    private float healthRegeneration;
    //private ItemDictionary Items ;
    private Date lastHeartBeat;
    private Date lastPingTime;
    private long gameFileId;
    private long gameMapId;
    private GWVector position;
    private GWVector direction;
    private MovementState moveState;
    private MovementType MoveType;
    private float Speed;
    private float SpeedModifier;
    private float Rotation;
    private PlayStatus Player;
    private int VitalStatus;

    public long getAgentID() {
        return agentId;
    }

    public void setAgentID(long AgentID) {
        this.agentId = AgentID;
    }

    public byte[] getAppearance() {
        return appearance;
    }

    public void setAppearance(byte[] Appearance) {
        this.appearance = Appearance;
    }

    public int getAttPtsFree() {
        return freeAttributePoints;
    }

    public void setAttPtsFree(int AttPtsFree) {
        this.freeAttributePoints = AttPtsFree;
    }

    public int getAttPtsTotal() {
        return totalAttributePoints;
    }

    public void setAttPtsTotal(int AttPtsTotal) {
        this.totalAttributePoints = AttPtsTotal;
    }

    public int getCharID() {
        return characterId;
    }

    public void setCharID(int CharID) {
        this.characterId = CharID;
    }

    public byte getChatColor() {
        return chatColor;
    }

    public void setChatColor(byte ChatColor) {
        this.chatColor = ChatColor;
    }

    public String getChatPrefix() {
        return chatPrefix;
    }

    public void setChatPrefix(String ChatPrefix) {
        this.chatPrefix = ChatPrefix;
    }

    public GWVector getDirection() {
        return direction;
    }

    public void setDirection(GWVector Direction) {
        this.direction = Direction;
    }

    public int getEnergy() {
        return energy;
    }

    public void setEnergy(int Energy) {
        this.energy = Energy;
    }

    public float getEnergyRegen() {
        return energyRegenation;
    }

    public void setEnergyRegen(float EnergyRegen) {
        this.energyRegenation = EnergyRegen;
    }

    public long getGameFileID() {
        return gameFileId;
    }

    public void setGameFileID(long GameFileID) {
        this.gameFileId = GameFileID;
    }

    public long getGameMapID() {
        return gameMapId;
    }

    public void setGameMapID(long GameMapID) {
        this.gameMapId = GameMapID;
    }

    public int getHealth() {
        return health;
    }

    public void setHealth(int Health) {
        this.health = Health;
    }

    public float getHealthRegen() {
        return healthRegeneration;
    }

    public void setHealthRegen(float HealthRegen) {
        this.healthRegeneration = HealthRegen;
    }

    public boolean isIsOutpost() {
        return isOutpost;
    }

    public void setIsOutpost(boolean IsOutpost) {
        this.isOutpost = IsOutpost;
    }

    public Date getLastHeartBeat() {
        return lastHeartBeat;
    }

    public void setLastHeartBeat(Date LastHeartBeat) {
        this.lastHeartBeat = LastHeartBeat;
    }

    public Date getLastPingTime() {
        return lastPingTime;
    }

    public void setLastPingTime(Date lastPingTime) {
        this.lastPingTime = lastPingTime;
    }

    public long getLevel() {
        return level;
    }

    public void setLevel(long Level) {
        this.level = Level;
    }

    public long getLocalID() {
        return localId;
    }

    public void setLocalID(long LocalID) {
        this.localId = LocalID;
    }

    public long getMorale() {
        return morale;
    }

    public void setMorale(long Morale) {
        this.morale = Morale;
    }

    public MovementState getMoveState() {
        return moveState;
    }

    public void setMoveState(MovementState MoveState) {
        this.moveState = MoveState;
    }

    public MovementType getMoveType() {
        return MoveType;
    }

    public void setMoveType(MovementType MoveType) {
        this.MoveType = MoveType;
    }

    public String getName() {
        return name;
    }

    public void setName(String Name) {
        this.name = Name;
    }

    public PlayStatus getPlayer() {
        return Player;
    }

    public void setPlayer(PlayStatus Player) {
        this.Player = Player;
    }

    public GWVector getPosition() {
        return position;
    }

    public void setPosition(GWVector Position) {
        this.position = Position;
    }

    public byte getProfessionPrimary() {
        return primaryProfession;
    }

    public void setProfessionPrimary(byte ProfessionPrimary) {
        this.primaryProfession = ProfessionPrimary;
    }

    public byte getProfessionSecondary() {
        return secondaryProfession;
    }

    public void setProfessionSecondary(byte ProfessionSecondary) {
        this.secondaryProfession = ProfessionSecondary;
    }

    public float getRotation() {
        return Rotation;
    }

    public void setRotation(float Rotation) {
        this.Rotation = Rotation;
    }

    public float getSpeed() {
        return Speed;
    }

    public void setSpeed(float Speed) {
        this.Speed = Speed;
    }

    public float getSpeedModifier() {
        return SpeedModifier;
    }

    public void setSpeedModifier(float SpeedModifier) {
        this.SpeedModifier = SpeedModifier;
    }

    public int getVitalStatus() {
        return VitalStatus;
    }

    public void setVitalStatus(int VitalStatus) {
        this.VitalStatus = VitalStatus;
    }
}
TOP

Related Classes of be.demmel.jgws.CharacterData

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.