Thread serverThread = new Thread(new NettyServer<GameServerSession>(new InetSocketAddress(bindingIp, bindingPort), pingChannelInitializer));
serverThread.start();
}
// Start the Movement module
Thread movementThread = new Thread(new Movement(actionQueue, channels));
movementThread.start();
// The startup process went well. Log the event and keep the main thread alive
LOGGER.info("The \"Java Guild Wars (Game)Server\" started");