/*
* $HeadURL: $
*
* $Author: $ $Date: $ $Revision: $
*
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.taskmanager;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javolution.util.FastMap;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.AutoAttackStop;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
/**
* This class ...
*
* @version $Revision: $ $Date: $
* @author Luca Baldi
*/
public class AttackStanceTaskManager
{
protected static final Logger _log = Logger.getLogger(AttackStanceTaskManager.class.getName());
protected Map<L2Character, Long> _attackStanceTasks = new FastMap<L2Character, Long>().shared();
private AttackStanceTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new FightModeScheduler(), 0, 1000);
}
public static AttackStanceTaskManager getInstance()
{
return SingletonHolder._instance;
}
public void addAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) actor;
actor = summon.getOwner();
}
if (actor instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) actor;
for (L2CubicInstance cubic : player.getCubics().values())
if (cubic.getId() != L2CubicInstance.LIFE_CUBIC)
cubic.doAction();
}
_attackStanceTasks.put(actor, System.currentTimeMillis());
}
public void removeAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) actor;
actor = summon.getOwner();
}
_attackStanceTasks.remove(actor);
}
public boolean getAttackStanceTask(L2Character actor)
{
if (actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) actor;
actor = summon.getOwner();
}
return _attackStanceTasks.containsKey(actor);
}
private class FightModeScheduler implements Runnable
{
protected FightModeScheduler()
{
// Do nothing
}
@Override
public void run()
{
Long current = System.currentTimeMillis();
try
{
if (_attackStanceTasks != null)
synchronized (this)
{
for (L2Character actor : _attackStanceTasks.keySet())
{
if ((current - _attackStanceTasks.get(actor)) > 15000)
{
actor.broadcastPacket(new AutoAttackStop(actor.getObjectId()));
if (actor instanceof L2PcInstance && ((L2PcInstance) actor).getPet() != null)
((L2PcInstance) actor).getPet().broadcastPacket(new AutoAttackStop(((L2PcInstance) actor).getPet().getObjectId()));
actor.getAI().setAutoAttacking(false);
_attackStanceTasks.remove(actor);
}
}
}
}
catch (Exception e)
{
// TODO: Find out the reason for exception. Unless caught here,
// players remain in attack positions.
_log.log(Level.WARNING, "Error in FightModeScheduler: " + e.getMessage(), e);
}
}
}
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final AttackStanceTaskManager _instance = new AttackStanceTaskManager();
}
}