*/
@Override
protected void onEvtSleeping(L2Character attacker)
{
// Stop the actor auto-attack client side by sending Server->Client packet AutoAttackStop (broadcast)
_actor.broadcastPacket(new AutoAttackStop(_actor.getObjectId()));
if (AttackStanceTaskManager.getInstance().getAttackStanceTask(_actor))
AttackStanceTaskManager.getInstance().removeAttackStanceTask(_actor);
// stop Server AutoAttack also
setAutoAttacking(false);