Package com.l2jfrozen.gameserver.skills.effects

Source Code of com.l2jfrozen.gameserver.skills.effects.EffectCombatPointHealOverTime

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;

import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.skills.Env;

class EffectCombatPointHealOverTime extends L2Effect
{
  public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
  {
    super(env, template);
  }

  @Override
  public EffectType getEffectType()
  {
    return EffectType.COMBAT_POINT_HEAL_OVER_TIME;
  }

  @Override
  public boolean onActionTime()
  {
    if(getEffected().isDead())
      return false;

    double cp = getEffected().getCurrentCp();
    double maxcp = getEffected().getMaxCp();
    cp += calc();
    if(cp > maxcp)
    {
      cp = maxcp;
    }
    getEffected().setCurrentCp(cp);
    StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
    sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
    getEffected().sendPacket(sump);
    return true;
  }
}
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