/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.effects;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.skills.Env;
class EffectCombatPointHealOverTime extends L2Effect
{
public EffectCombatPointHealOverTime(Env env, EffectTemplate template)
{
super(env, template);
}
@Override
public EffectType getEffectType()
{
return EffectType.COMBAT_POINT_HEAL_OVER_TIME;
}
@Override
public boolean onActionTime()
{
if(getEffected().isDead())
return false;
double cp = getEffected().getCurrentCp();
double maxcp = getEffected().getMaxCp();
cp += calc();
if(cp > maxcp)
{
cp = maxcp;
}
getEffected().setCurrentCp(cp);
StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
sump.addAttribute(StatusUpdate.CUR_CP, (int) cp);
getEffected().sendPacket(sump);
return true;
}
}