/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills.conditions;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.skills.Env;
/**
* @author mkizub
*/
public final class ConditionSlotItemId extends ConditionInventory
{
private final int _itemId;
private final int _enchantLevel;
public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
{
super(slot);
_itemId = itemId;
_enchantLevel = enchantLevel;
}
@Override
public boolean testImpl(Env env)
{
if(!(env.player instanceof L2PcInstance))
return false;
Inventory inv = ((L2PcInstance) env.player).getInventory();
L2ItemInstance item = inv.getPaperdollItem(_slot);
if(item == null)
return _itemId == 0;
return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel;
}
}