/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.CharMoveToLocation;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocationInVehicle;
public final class ValidatePosition extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(ValidatePosition.class.getName());
private int _x;
private int _y;
private int _z;
private int _heading;
@SuppressWarnings("unused")
private int _data;
@Override
protected void readImpl()
{
_x = readD();
_y = readD();
_z = readD();
_heading = readD();
_data = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
if(activeChar == null || activeChar.isTeleporting())
return;
if(_x == 0 && _y == 0 && activeChar.getX() != 0)
return;
if(activeChar.getX() == 0 && activeChar.getY() == 0) {
activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
clientToServer(activeChar);
}
int realX = activeChar.getX();
int realY = activeChar.getY();
int realZ = activeChar.getZ();
double dx = _x - realX;
double dy = _y - realY;
double dz = _z - realZ;
double diffSq = dx * dx + dy * dy;
int finalZ = _z;
if (Math.abs(dz) <= 200){
finalZ = realZ;
}
final int geoZ = GeoData.getInstance().getHeight(realX, realY, finalZ);
/*
if(activeChar.isMoving() && diffSq > activeChar.getStat().getMoveSpeed())
{
activeChar.broadcastPacket(new CharMoveToLocation(activeChar));
}
else if(Config.COORD_SYNCHRONIZE > 0)
{
if(diffSq > 0 && diffSq < 250000) // if too large, messes observation
{
if((Config.COORD_SYNCHRONIZE & 1) == 1
&& (!activeChar.isMoving() // character is not moving, take coordinates from client
|| !activeChar.validateMovementHeading(_heading))) // Heading changed on client = possible obstacle
{
if(Config.DEVELOPER)
_log.info(activeChar.getName() + ": Synchronizing position Client --> Server" + (activeChar.isMoving() ? " (collision)" : " (stay sync)"));
if(diffSq < 2500){
if(MathLib.abs(dz) < 500){
activeChar.setXYZ(realX, realY, realZ);
}else{
final int geoZ = GeoData.getInstance().getHeight(realX, realY, realZ);
if((_z - geoZ) > 0)
{
activeChar.setXYZ(realX, realY, _z);
}
if(Config.FALL_DAMAGE)
{
activeChar.isFalling((int)dz);
}
}
}else{
if(MathLib.abs(dz) < 500){
activeChar.setXYZ(realX, realY, realZ);
}else{
final int geoZ = GeoData.getInstance().getHeight(realX, realY, realZ);
if((realZ - geoZ) > 0)
{
activeChar.setXYZ(_x, _y, realZ);
}
if(Config.FALL_DAMAGE)
{
activeChar.isFalling((int)dz);
}
}
}
activeChar.setHeading(_heading);
}
else if((Config.COORD_SYNCHRONIZE & 2) == 2
&& diffSq > 10000) // more than can be considered to be result of latency
{
if(Config.DEVELOPER)
_log.info(activeChar.getName() + ": Synchronizing position Server --> Client");
if(activeChar.isInBoat())
sendPacket(new ValidateLocationInVehicle(activeChar));
else
sendPacket(new ValidateLocation(activeChar));
}
else if(Config.COORD_SYNCHRONIZE == 4) //synchronization on Z
{
if(activeChar.isInBoat())
{
activeChar.setXYZ(activeChar.getBoat().getX(), activeChar.getBoat().getY(), activeChar.getBoat().getZ());
}
else if(activeChar.isFlying() || activeChar.isInWater())
{
if(MathLib.abs(dz) < 500)
{
realZ = _z;
}
else
{
_z = realZ;
}
activeChar.setXYZ(realX, realY, realZ);
if(diffSq > 1000000)
{
clientToServer(activeChar);
}
}
else if(_z < Config.WORLD_SIZE_MIN_Z || _z > Config.WORLD_SIZE_MAX_Z || diffSq > 1000000)
{
clientToServer(activeChar);
}
else if(diffSq < 250000)
{
if(dz < 0 && MathLib.abs(dz) > 500)
clientToServer(activeChar);
if(dz > 333)
{
final int geoZ = GeoData.getInstance().getHeight(realX, realY, realZ);
if((_z - geoZ) > 0)
{
activeChar.setXYZ(realX, realY, _z);
}
if(Config.FALL_DAMAGE)
{
activeChar.isFalling((int)dz);
}
}
else if(activeChar.isMoving() && diffSq > activeChar.getStat().getMoveSpeed())
{
activeChar.broadcastPacket(new CharMoveToLocation(activeChar));
}
}
activeChar.broadcastPacket(new ValidateLocation(activeChar));
}
}
activeChar.setLastClientPosition(_x, _y, _z);
activeChar.setLastServerPosition(activeChar.getX(), activeChar.getY(), activeChar.getZ());
}
else if(Config.COORD_SYNCHRONIZE == -1)
{
if(diffSq < 250000){
if(MathLib.abs(dz) < 500){
activeChar.setXYZ(realX, realY, realZ);
}else{
int geoZ = GeoData.getInstance().getHeight(realX, realY, realZ);
if(MathLib.abs(_z - geoZ) > 0) //client Z is higher then GeoZ --> falling?
{
activeChar.setXYZ(realX, realY, _z);
}
}
//activeChar.setXYZ(realX, realY, _z);
}
if(Config.DEBUG)
{
int realHeading = activeChar.getHeading();
_log.fine("client pos: " + _x + " " + _y + " " + _z + " head " + _heading);
_log.fine("server pos: " + realX + " " + realY + " " + realZ + " head " + realHeading);
}
}
*/
if(Config.DEBUG){
int realHeading = activeChar.getHeading();
_log.info("client pos: " + _x + " " + _y + " " + _z + " head " + _heading);
_log.info("server pos: " + realX + " " + realY + " " + realZ + " head " + realHeading);
_log.info("finalZ"+ finalZ + " geoZ: " + geoZ+" destZ: "+activeChar.getZdestination());
}
//COORD Client<-->Server synchronization
switch(Config.COORD_SYNCHRONIZE){
case 1:{ //full synchronization Client --> Server
//only * using this option it is difficult
//for players to bypass obstacles
if (!activeChar.isMoving() || !activeChar.validateMovementHeading(_heading)) // Heading changed on client = possible obstacle
{
// character is not moving, take coordinates from client
if (diffSq < 2500){ // 50*50 - attack won't work fluently if even small differences are corrected
activeChar.getPosition().setXYZ(realX, realY, finalZ);
}else{
activeChar.getPosition().setXYZ(_x, _y, finalZ);
}
}
else{
activeChar.getPosition().setXYZ(realX, realY, finalZ);
}
activeChar.setHeading(_heading);
}
break;
case 2:{ //full synchronization Server --> Client (bounces for validation)
if (Config.GEODATA > 0 && (diffSq > 250000 || Math.abs(dz) > 200))
{
if (Math.abs(dz) > 200){
if(Math.abs(finalZ - activeChar.getClientZ()) < 800){
activeChar.getPosition().setXYZ(realX, realY, finalZ);
}
}
else
{
if(!activeChar.isMoving()){
if(activeChar.isInBoat())
sendPacket(new ValidateLocationInVehicle(activeChar));
else
sendPacket(new ValidateLocation(activeChar));
}else if(diffSq > activeChar.getStat().getMoveSpeed())
activeChar.broadcastPacket(new CharMoveToLocation(activeChar));
finalZ = activeChar.getPosition().getZ();
}
}
}
break;
case -1:{ // just (client-->server) Z coordination
if (Math.abs(dz) > 200){
if(Math.abs(_z - activeChar.getClientZ()) < 800)
activeChar.getPosition().setXYZ(realX, realY, finalZ);
}else
finalZ = realZ;
}
break;
default:
case 0:{ //no synchronization at all
//the server has the correct information
finalZ = realZ;
}
break;
}
//check water
if(Config.ALLOW_WATER)
activeChar.checkWaterState();
//check falling if previous client Z is less then
if(Config.FALL_DAMAGE)
{
activeChar.isFalling(finalZ);
}
activeChar.setClientX(_x);
activeChar.setClientY(_y);
activeChar.setClientZ(_z);
activeChar.setClientHeading(_heading);
}
private void clientToServer(L2PcInstance player) {
_x = player.getX();
_y = player.getY();
_z = player.getZ();
}
public boolean equal(ValidatePosition pos)
{
return _x == pos._x && _y == pos._y && _z == pos._z && _heading == pos._heading;
}
@Override
public String getType()
{
return "[C] 48 ValidatePosition";
}
}