// Send a Server->Client packet MoveToPawn/CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
if(pawn instanceof L2Character)
{
if(_actor.isOnGeodataPath())
{
_actor.broadcastPacket(new CharMoveToLocation(_actor));
_clientMovingToPawnOffset = 0;
}
else if(sendPacket)
{
_actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
}
}
else
{
_actor.broadcastPacket(new CharMoveToLocation(_actor));
}
}
else
{
_actor.sendPacket(ActionFailed.STATIC_PACKET);