Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.RequestHennaEquip

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.csv.HennaTable;
import com.l2jfrozen.gameserver.datatables.sql.HennaTreeTable;
import com.l2jfrozen.gameserver.model.actor.instance.L2HennaInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Henna;
import com.l2jfrozen.gameserver.util.Util;

public final class RequestHennaEquip extends L2GameClientPacket
{
  private int _symbolId;

  /**
   * packet type id 0xbb format: cd
   */
  @Override
  protected void readImpl()
  {
    _symbolId = readD();
  }

  @Override
  protected void runImpl()
  {
    L2PcInstance activeChar = getClient().getActiveChar();

    if(activeChar == null)
      return;

    if (!getClient().getFloodProtectors().getTransaction().tryPerformAction("HennaEquip"))
      return;

    L2Henna template = HennaTable.getInstance().getTemplate(_symbolId);

    if(template == null)
      return;

    L2HennaInstance temp = new L2HennaInstance(template);
    int _count = 0;

    /* Prevents henna drawing exploit:
      1) talk to L2SymbolMakerInstance
      2) RequestHennaList
      3) Don't close the window and go to a GrandMaster and change your subclass
      4) Get SymbolMaker range again and press draw
       You could draw any kind of henna just having the required subclass...
     */
    boolean cheater = true;

    for(L2HennaInstance h : HennaTreeTable.getInstance().getAvailableHenna(activeChar.getClassId()))
    {
      if(h.getSymbolId() == temp.getSymbolId())
      {
        cheater = false;
        break;
      }
    }

    if(activeChar.getInventory()!=null && activeChar.getInventory().getItemByItemId(temp.getItemIdDye())!=null){
      _count = activeChar.getInventory().getItemByItemId(temp.getItemIdDye()).getCount();
    }
   
    if(!cheater && _count >= temp.getAmountDyeRequire() && activeChar.getAdena() >= temp.getPrice() && activeChar.addHenna(temp))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_DISAPPEARED);
      sm.addNumber(temp.getItemIdDye());
      activeChar.sendPacket(sm);
      sm = null;
      activeChar.sendPacket(new SystemMessage(SystemMessageId.SYMBOL_ADDED));

      //HennaInfo hi = new HennaInfo(temp,activeChar);
      //activeChar.sendPacket(hi);
     
      activeChar.getInventory().reduceAdena("Henna", temp.getPrice(), activeChar, activeChar.getLastFolkNPC());
      L2ItemInstance dyeToUpdate = activeChar.getInventory().destroyItemByItemId("Henna", temp.getItemIdDye(), temp.getAmountDyeRequire(), activeChar, activeChar.getLastFolkNPC());

      //update inventory
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
      iu.addModifiedItem(dyeToUpdate);
      activeChar.sendPacket(iu);
     
      ItemList il = new ItemList(getClient().getActiveChar(), true);
      sendPacket(il);
     
    }
    else
    {
      activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_DRAW_SYMBOL));

      if(!activeChar.isGM() && cheater)
      {
        Util.handleIllegalPlayerAction(activeChar, "Exploit attempt: Character " + activeChar.getName() + " of account " + activeChar.getAccountName() + " tryed to add a forbidden henna.", Config.DEFAULT_PUNISH);
      }
    }
  }

  @Override
  public String getType()
  {
    return "[C] bc RequestHennaEquip";
  }
}
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