/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ExConfirmVariationItem;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
/**
* Format:(ch) d
*
* @author -Wooden-
*/
public final class RequestConfirmTargetItem extends L2GameClientPacket
{
private int _itemObjId;
@Override
protected void readImpl()
{
_itemObjId = readD();
}
@Override
protected void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
L2ItemInstance item = (L2ItemInstance) L2World.getInstance().findObject(_itemObjId);
if(item == null)
return;
if(activeChar.getLevel() < 46)
{
activeChar.sendMessage("You have to be level 46 in order to augment an item");
return;
}
// check if the item is augmentable
int itemGrade = item.getItem().getItemGrade();
int itemType = item.getItem().getType2();
if(item.isAugmented())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.ONCE_AN_ITEM_IS_AUGMENTED_IT_CANNOT_BE_AUGMENTED_AGAIN));
return;
}
//TODO: can do better? : currently: using isdestroyable() as a check for hero / cursed weapons
else if(itemGrade < L2Item.CRYSTAL_C || itemType != L2Item.TYPE2_WEAPON || !item.isDestroyable() || item.isShadowItem())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_IS_NOT_A_SUITABLE_ITEM));
return;
}
// check if the player can augment
if(activeChar.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE)
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_A_PRIVATE_STORE_OR_PRIVATE_WORKSHOP_IS_IN_OPERATION));
return;
}
if(activeChar.isDead())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_DEAD));
return;
}
if(activeChar.isParalyzed())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_PARALYZED));
return;
}
if(activeChar.isFishing())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_FISHING));
return;
}
if(activeChar.isSitting())
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_AUGMENT_ITEMS_WHILE_SITTING_DOWN));
return;
}
activeChar.sendPacket(new ExConfirmVariationItem(_itemObjId));
activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_CATALYST_FOR_AUGMENTATION));
}
@Override
public String getType()
{
return "[C] D0:29 RequestConfirmTargetItem";
}
}