Package com.l2jfrozen.gameserver.model.entity.siege

Source Code of com.l2jfrozen.gameserver.model.entity.siege.Siege

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.entity.siege;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Date;
import java.util.List;
import java.util.logging.Logger;

import javolution.util.FastList;

import com.l2jfrozen.Config;
import com.l2jfrozen.crypt.nProtect;
import com.l2jfrozen.crypt.nProtect.RestrictionType;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.managers.MercTicketManager;
import com.l2jfrozen.gameserver.managers.SiegeGuardManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.managers.SiegeManager.SiegeSpawn;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.L2SiegeClan.SiegeClanType;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ControlTowerInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.spawn.L2Spawn;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.RelationChanged;
import com.l2jfrozen.gameserver.network.serverpackets.SiegeInfo;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;
/**
* The Class Siege.
*/
public class Siege
{
  // ==========================================================================================
  // Message to add/check
  //  id=17  msg=[Castle siege has begun.] c3_attr1=[SystemMsg_k.17]
  //  id=18  msg=[Castle siege is over.]   c3_attr1=[SystemMsg_k.18]
  //  id=288 msg=[The castle gate has been broken down.]
  //  id=291 msg=[Clan $s1 is victorious over $s2's castle siege!]
  //  id=292 msg=[$s1 has announced the castle siege time.]
  //  - id=293 msg=[The registration term for $s1 has ended.]
  //  - id=358 msg=[$s1 hour(s) until castle siege conclusion.]
  //  - id=359 msg=[$s1 minute(s) until castle siege conclusion.]
  //  - id=360 msg=[Castle siege $s1 second(s) left!]
  //  id=640 msg=[You have failed to refuse castle defense aid.]
  //  id=641 msg=[You have failed to approve castle defense aid.]
  //  id=644 msg=[You are not yet registered for the castle siege.]
  //  - id=645 msg=[Only clans with Level 4 and higher may register for a castle siege.]
  //  id=646 msg=[You do not have the authority to modify the castle defender list.]
  //  - id=688 msg=[The clan that owns the castle is automatically registered on the defending side.]
  //  id=689 msg=[A clan that owns a castle cannot participate in another siege.]
  //  id=690 msg=[You cannot register on the attacking side because you are part of an alliance with the clan that owns the castle.]
  //  id=718 msg=[The castle gates cannot be opened and closed during a siege.]
  //  - id=295 msg=[$s1's siege was canceled because there were no clans that participated.]
  //  id=659 msg=[This is not the time for siege registration and so registrations cannot be accepted or rejected.]
  //  - id=660 msg=[This is not the time for siege registration and so registration and cancellation cannot be done.]
  //  id=663 msg=[The siege time has been declared for $s. It is not possible to change the time after a siege time has been declared. Do you want to continue?]
  //  id=667 msg=[You are registering on the attacking side of the $s1 siege. Do you want to continue?]
  //  id=668 msg=[You are registering on the defending side of the $s1 siege. Do you want to continue?]
  //  id=669 msg=[You are canceling your application to participate in the $s1 siege battle. Do you want to continue?]
  //  id=707 msg=[You cannot teleport to a village that is in a siege.]
  //  - id=711 msg=[The siege of $s1 has started.]
  //  - id=712 msg=[The siege of $s1 has finished.]
  //  id=844 msg=[The siege to conquer $s1 has begun.]
  //  - id=845 msg=[The deadline to register for the siege of $s1 has passed.]
  //  - id=846 msg=[The siege of $s1 has been canceled due to lack of interest.]
  //  - id=856 msg=[The siege of $s1 has ended in a draw.]
  //  id=285 msg=[Clan $s1 has succeeded in engraving the ruler!]
  //  - id=287 msg=[The opponent clan has begun to engrave the ruler.]

  protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  private final SimpleDateFormat fmt = new SimpleDateFormat("H:mm.");
 
  /**
   * The Enum TeleportWhoType.
   */
  public static enum TeleportWhoType
  {
   
    /** The All. */
    All,
   
    /** The Attacker. */
    Attacker,
   
    /** The Defender not owner. */
    DefenderNotOwner,
   
    /** The Owner. */
    Owner,
   
    /** The Spectator. */
    Spectator
  }

  /** The _control tower count. */
  private int _controlTowerCount;
 
  /** The _control tower max count. */
  private int _controlTowerMaxCount;

  /**
   * Gets the control tower count.
   *
   * @return the control tower count
   */
  public int getControlTowerCount(){
    return _controlTowerCount;
  }
 
  // ===============================================================
  // Schedule task
  /**
   * The Class ScheduleEndSiegeTask.
   */
  public class ScheduleEndSiegeTask implements Runnable
  {
   
    /** The _castle inst. */
    private Castle _castleInst;

    /**
     * Instantiates a new schedule end siege task.
     *
     * @param pCastle the castle
     */
    public ScheduleEndSiegeTask(Castle pCastle)
    {
      _castleInst = pCastle;
    }

    /* (non-Javadoc)
     * @see java.lang.Runnable#run()
     */
    @Override
    public void run()
    {
      if(!getIsInProgress())
        return;

      try
      {
        long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();

        if(timeRemaining > 3600000)
        {
          // Prepare task for 1 hr left.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000);
        }
        else if(timeRemaining <= 3600000 && timeRemaining > 600000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);

          // Prepare task for 10 minute left.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000);
        }
        else if(timeRemaining <= 600000 && timeRemaining > 300000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);

          // Prepare task for 5 minute left.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000);
        }
        else if(timeRemaining <= 300000 && timeRemaining > 10000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege conclusion.", true);

          // Prepare task for 10 seconds count down
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000);
        }
        else if(timeRemaining <= 10000 && timeRemaining > 0)
        {
          announceToPlayer(getCastle().getName() + " siege " + (timeRemaining / 1000) + " second(s) left!", true);

          // Prepare task for second count down
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining);
        }
        else
        {
          _castleInst.getSiege().endSiege();
        }
      }
      catch(Throwable t)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          t.printStackTrace();
      }
    }
  }

  /**
   * The Class ScheduleStartSiegeTask.
   */
  public class ScheduleStartSiegeTask implements Runnable
  {
   
    /** The _castle inst. */
    private Castle _castleInst;

    /**
     * Instantiates a new schedule start siege task.
     *
     * @param pCastle the castle
     */
    public ScheduleStartSiegeTask(Castle pCastle)
    {
      _castleInst = pCastle;
    }

    /* (non-Javadoc)
     * @see java.lang.Runnable#run()
     */
    @Override
    public void run()
    {
      if(getIsInProgress())
        return;

      try
      {
        long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();

        if(timeRemaining > 86400000)
        {
          // Prepare task for 24 before siege start to end registration
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000);
        }
        else if(timeRemaining <= 86400000 && timeRemaining > 13600000)
        {
          announceToPlayer("The registration term for " + getCastle().getName() + " has ended.", false);
          _isRegistrationOver = true;
          clearSiegeWaitingClan();

          // Prepare task for 1 hr left before siege start.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000);
        }
        else if(timeRemaining <= 13600000 && timeRemaining > 600000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);

          // Prepare task for 10 minute left.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000);
        }
        else if(timeRemaining <= 600000 && timeRemaining > 300000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);

          // Prepare task for 5 minute left.
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000);
        }
        else if(timeRemaining <= 300000 && timeRemaining > 10000)
        {
          announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getCastle().getName() + " siege begin.", false);

          // Prepare task for 10 seconds count down
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000);
        }
        else if(timeRemaining <= 10000 && timeRemaining > 0)
        {
          announceToPlayer(getCastle().getName() + " siege " + (timeRemaining / 1000) + " second(s) to start!", false);

          // Prepare task for second count down
          ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining);
        }
        else
        {
          _castleInst.getSiege().startSiege();
        }
      }
      catch(Throwable t)
      {
        if(Config.ENABLE_ALL_EXCEPTIONS)
          t.printStackTrace();
      }
    }
  }

  // =========================================================
  // Data Field
  // Attacker and Defender
  /** The _attacker clans. */
  private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan

  /** The _defender clans. */
  private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
 
  /** The _defender waiting clans. */
  private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
 
  /** The _defender respawn delay penalty. */
  private int _defenderRespawnDelayPenalty;

  // Castle setting
  /** The _artifacts. */
  private List<L2ArtefactInstance> _artifacts = new FastList<L2ArtefactInstance>();
 
  /** The _control towers. */
  private List<L2ControlTowerInstance> _controlTowers = new FastList<L2ControlTowerInstance>();
 
  /** The _castle. */
  private Castle[] _castle;
 
  /** The _is in progress. */
  private boolean _isInProgress = false;
 
  /** The _is normal side. */
  private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
 
  /** The _is registration over. */
  protected boolean _isRegistrationOver = false;
 
  /** The _siege end date. */
  protected Calendar _siegeEndDate;
 
  /** The _siege guard manager. */
  private SiegeGuardManager _siegeGuardManager;
 
  /** The _siege registration end date. */
  protected Calendar _siegeRegistrationEndDate;

  // =========================================================
  // Constructor
  /**
   * Instantiates a new siege.
   *
   * @param castle the castle
   */
  public Siege(Castle[] castle)
  {
    _castle = castle;
    _siegeGuardManager = new SiegeGuardManager(getCastle());

    startAutoTask();
  }

  // =========================================================
  // Siege phases
  /**
   * When siege ends<BR>
   * <BR>
   * .
   */
  public void endSiege()
  {
    if (getIsInProgress())
    {
      announceToPlayer("The siege of " + getCastle().getName() + " has finished!", false);
     
      _log.info("[SIEGE] The siege of " + getCastle().getName() + " has finished! " + fmt.format(new Date(System.currentTimeMillis())));
     
      if (getCastle().getOwnerId() <= 0)
      {
        announceToPlayer("The siege of " + getCastle().getName() + " has ended in a draw.", false);
       
        _log.info("[SIEGE] The siege of " + getCastle().getName() + " has ended in a draw. " + fmt.format(new Date(System.currentTimeMillis())));
      }
     
      // Cleanup clans kills/deaths counters.
      for (L2SiegeClan attackerClan : getAttackerClans())
      {
        final L2Clan clan = ClanTable.getInstance().getClan(attackerClan.getClanId());
        if (clan != null)
        {
          clan.setSiegeKills(0);
          clan.setSiegeDeaths(0);
        }
      }
     
      for (L2SiegeClan defenderClan : getDefenderClans())
      {
        final L2Clan clan = ClanTable.getInstance().getClan(defenderClan.getClanId());
        if (clan != null)
        {
          clan.setSiegeKills(0);
          clan.setSiegeDeaths(0);
        }
      }
     
      // Removes all flags. Note: Remove flag before teleporting players
      removeFlags();
     
      // Teleport to the second closest town
      teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town);
     
      // Teleport to the second closest town
      teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town);
     
      // Teleport to the second closest town
      teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town);
     
      // Flag so that siege instance can be started
      _isInProgress = false;
     
      updatePlayerSiegeStateFlags(true);
     
      // Save castle specific data
      saveCastleSiege();
     
      // Clear siege clan from db
      clearSiegeClan();
     
      // Remove artifact from this castle
      removeArtifact();
     
      // Remove all control tower from this castle
      removeControlTower();
     
      // Remove all spawned siege guard from this castle
      _siegeGuardManager.unspawnSiegeGuard();
     
      if (getCastle().getOwnerId() > 0)
      {
        _siegeGuardManager.removeMercs();
      }
     
      // Respawn door to castle
      getCastle().spawnDoor();
      getCastle().getZone().updateZoneStatusForCharactersInside();
    }
  }

  /**
   * Removes the defender.
   *
   * @param sc the sc
   */
  private void removeDefender(L2SiegeClan sc)
  {
    if(sc != null)
    {
      getDefenderClans().remove(sc);
    }
  }

  /**
   * Removes the attacker.
   *
   * @param sc the sc
   */
  private void removeAttacker(L2SiegeClan sc)
  {
    if(sc != null)
    {
      getAttackerClans().remove(sc);
    }
  }

  /**
   * Adds the defender.
   *
   * @param sc the sc
   * @param type the type
   */
  private void addDefender(L2SiegeClan sc, SiegeClanType type)
  {
    if(sc == null)
      return;

    sc.setType(type);
    getDefenderClans().add(sc);
  }

  /**
   * Adds the attacker.
   *
   * @param sc the sc
   */
  private void addAttacker(L2SiegeClan sc)
  {
    if(sc == null)
      return;

    sc.setType(SiegeClanType.ATTACKER);
    getAttackerClans().add(sc);
  }

  /**
   * When control of castle changed during siege<BR>
   * <BR>.
   */
  public void midVictory()
  {
    if(getIsInProgress()) // Siege still in progress
    {
      if(getCastle().getOwnerId() > 0)
      {
        _siegeGuardManager.removeMercs(); // Remove all merc entry from db
      }

      if(getDefenderClans().size() == 0 && // If defender doesn't exist (Pc vs Npc)
      getAttackerClans().size() == 1) // Only 1 attacker
      {
        L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
        removeAttacker(sc_newowner);
        addDefender(sc_newowner, SiegeClanType.OWNER);
        endSiege();
        sc_newowner = null;

        return;
      }

      if(getCastle().getOwnerId() > 0)
      {
        int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();

        if(getDefenderClans().size() == 0) // If defender doesn't exist (Pc vs Npc)
        // and only an alliance attacks
        {
          // The player's clan is in an alliance
          if(allyId != 0)
          {
            boolean allinsamealliance = true;

            for(L2SiegeClan sc : getAttackerClans())
            {
              if(sc != null)
              {
                if(ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
                {
                  allinsamealliance = false;
                }
              }
            }
            if(allinsamealliance)
            {
              L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
              removeAttacker(sc_newowner);
              addDefender(sc_newowner, SiegeClanType.OWNER);
              endSiege();
              sc_newowner = null;

              return;
            }
          }
        }

        for(L2SiegeClan sc : getDefenderClans())
        {
          if(sc != null)
          {
            removeDefender(sc);
            addAttacker(sc);
          }
        }

        L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
        removeAttacker(sc_newowner);
        addDefender(sc_newowner, SiegeClanType.OWNER);
        sc_newowner = null;

        // The player's clan is in an alliance
        if(allyId != 0)
        {
          L2Clan[] clanList = ClanTable.getInstance().getClans();

          for(L2Clan clan : clanList)
          {
            if(clan.getAllyId() == allyId)
            {
              L2SiegeClan sc = getAttackerClan(clan.getClanId());

              if(sc != null)
              {
                removeAttacker(sc);
                addDefender(sc, SiegeClanType.DEFENDER);
              }

              sc = null;
            }
          }
          clanList = null;
        }

        // Teleport to the second closest town
        teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.SiegeFlag);

        // Teleport to the second closest town
        teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town);

        // Removes defenders' flags
        removeDefenderFlags();

        // Remove all castle upgrade
        getCastle().removeUpgrade();

        // Respawn door to castle but make them weaker (50% hp)
        getCastle().spawnDoor(true);

        // Remove all control tower from this castle
        removeControlTower();

        //Each new siege midvictory CT are completely respawned.
        _controlTowerCount = 0;
        _controlTowerMaxCount = 0;

        spawnControlTower(getCastle().getCastleId());
        updatePlayerSiegeStateFlags(false);
      }
    }
  }

  /**
   * When siege starts<BR>
   * <BR>
   * .
   */
  public void startSiege()
  {
    if (!getIsInProgress())
    {
      if (getAttackerClans().size() <= 0)
      {
        SystemMessage sm;
       
        if (getCastle().getOwnerId() <= 0)
        {
          sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
        }
        else
        {
          sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
        }
       
        sm.addString(getCastle().getName());
        Announcements.getInstance().announceToAll(sm);
        sm = null;
       
        return;
      }
     
      // Atk is now atk
      _isNormalSide = true;
     
      // Flag so that same siege instance cannot be started again
      _isInProgress = true;
     
      // Load siege clan from db
      loadSiegeClan();
      updatePlayerSiegeStateFlags(false);
     
      // Teleport to the closest town
      teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town);
     
      _controlTowerCount = 0;
      _controlTowerMaxCount = 0;
     
      // Spawn artifact
      spawnArtifact(getCastle().getCastleId());
     
      // Spawn control tower
      spawnControlTower(getCastle().getCastleId());
     
      // Spawn door
      getCastle().spawnDoor();
     
      // Spawn siege guard
      spawnSiegeGuard();
     
      // remove the tickets from the ground
      MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId());
     
      // Reset respawn delay
      _defenderRespawnDelayPenalty = 0;
     
      getCastle().getZone().updateZoneStatusForCharactersInside();
     
      // Schedule a task to prepare auto siege end
      _siegeEndDate = Calendar.getInstance();
      _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
      nProtect.getInstance().checkRestriction(null, RestrictionType.RESTRICT_EVENT, new Object[]
      {
        Siege.class,
        this
      });
      // Prepare auto end task
      ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000);
     
      announceToPlayer("The siege of " + getCastle().getName() + " has started!", false);
     
      _log.info("[SIEGE] The siege of " + getCastle().getName() + " has started! "+fmt.format(new Date(System.currentTimeMillis())));
    }
  }

  // =========================================================
  // Method - Public
  /**
   * Announce to player.<BR>
   * <BR>
   *
   * @param message The String of the message to send to player
   * @param inAreaOnly The boolean flag to show message to players in area only.
   */
  public void announceToPlayer(String message, boolean inAreaOnly)
  {
    if(inAreaOnly)
    {
      getCastle().getZone().announceToPlayers(message);
      return;
    }

    // Get all players
    for(L2PcInstance player : L2World.getInstance().getAllPlayers())
    {
      player.sendMessage(message);
    }
  }

  /**
   * Update player siege state flags.
   *
   * @param clear the clear
   */
  public void updatePlayerSiegeStateFlags(boolean clear)
  {
    L2Clan clan;

    for(L2SiegeClan siegeclan : getAttackerClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());

      for(L2PcInstance member : clan.getOnlineMembers(""))
      {
        if(clear)
        {
          member.setSiegeState((byte) 0);
        }
        else
        {
          member.setSiegeState((byte) 1);
        }

        member.sendPacket(new UserInfo(member));

        for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
        {
          player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
        }
      }
    }
    for(L2SiegeClan siegeclan : getDefenderClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());

      for(L2PcInstance member : clan.getOnlineMembers(""))
      {
        if(clear)
        {
          member.setSiegeState((byte) 0);
        }
        else
        {
          member.setSiegeState((byte) 2);
        }

        member.sendPacket(new UserInfo(member));

        for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
        {
          player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
        }
      }
    }

    clan = null;
  }

  /**
   * Approve clan as defender for siege<BR>
   * <BR>.
   *
   * @param clanId The int of player's clan id
   */
  public void approveSiegeDefenderClan(int clanId)
  {
    if(clanId <= 0)
      return;

    saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
    loadSiegeClan();
  }

  /**
   * Check if in zone.
   *
   * @param object the object
   * @return true if object is inside the zone
   */
  public boolean checkIfInZone(L2Object object)
  {
    return checkIfInZone(object.getX(), object.getY(), object.getZ());
  }

  /**
   * Return true if object is inside the zone.
   *
   * @param x the x
   * @param y the y
   * @param z the z
   * @return true, if successful
   */
  public boolean checkIfInZone(int x, int y, int z)
  {
    return getIsInProgress() && getCastle().checkIfInZone(x, y, z); // Castle zone during siege
  }

  /**
   * Return true if clan is attacker<BR>
   * <BR>.
   *
   * @param clan The L2Clan of the player
   * @return true, if successful
   */
  public boolean checkIsAttacker(L2Clan clan)
  {
    return getAttackerClan(clan) != null;
  }

  /**
   * Return true if clan is defender<BR>
   * <BR>.
   *
   * @param clan The L2Clan of the player
   * @return true, if successful
   */
  public boolean checkIsDefender(L2Clan clan)
  {
    return getDefenderClan(clan) != null;
  }

  /**
   * Return true if clan is defender waiting approval<BR>
   * <BR>.
   *
   * @param clan The L2Clan of the player
   * @return true, if successful
   */
  public boolean checkIsDefenderWaiting(L2Clan clan)
  {
    return getDefenderWaitingClan(clan) != null;
  }

  /**
   * Clear all registered siege clans from database for castle.
   */
  public void clearSiegeClan()
  {
    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?");
      statement.setInt(1, getCastle().getCastleId());
      statement.execute();
      statement.close();
      statement = null;

      if(getCastle().getOwnerId() > 0)
      {
        PreparedStatement statement2 = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?");
        statement2.setInt(1, getCastle().getOwnerId());
        statement2.execute();
        statement2.close();
        statement2 = null;
      }

      getAttackerClans().clear();
      getDefenderClans().clear();
      getDefenderWaitingClans().clear();
    }
    catch(Exception e)
    {
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /**
   * Clear all siege clans waiting for approval from database for castle.
   */
  public void clearSiegeWaitingClan()
  {
    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2");
      statement.setInt(1, getCastle().getCastleId());
      statement.execute();
      statement.close();
      statement = null;

      getDefenderWaitingClans().clear();
    }
    catch(Exception e)
    {
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /**
   * Return list of L2PcInstance registered as attacker in the zone.
   *
   * @return the attackers in zone
   */
  public List<L2PcInstance> getAttackersInZone()
  {
    List<L2PcInstance> players = new FastList<L2PcInstance>();
    L2Clan clan;

    for(L2SiegeClan siegeclan : getAttackerClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());

      for(L2PcInstance player : clan.getOnlineMembers(""))
      {
        if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
        {
          players.add(player);
        }
      }
    }

    clan = null;

    return players;
  }

  /**
   * Return list of L2PcInstance registered as defender but not owner in the zone.
   *
   * @return the defenders but not owners in zone
   */
  public List<L2PcInstance> getDefendersButNotOwnersInZone()
  {
    List<L2PcInstance> players = new FastList<L2PcInstance>();
    L2Clan clan;

    for(L2SiegeClan siegeclan : getDefenderClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());

      if(clan.getClanId() == getCastle().getOwnerId())
      {
        continue;
      }

      for(L2PcInstance player : clan.getOnlineMembers(""))
      {
        if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
        {
          players.add(player);
        }
      }
    }

    clan = null;

    return players;
  }

  /**
   * Return list of L2PcInstance in the zone.
   *
   * @return the players in zone
   */
  public List<L2PcInstance> getPlayersInZone()
  {
    return getCastle().getZone().getAllPlayers();
  }

  /**
   * Return list of L2PcInstance owning the castle in the zone.
   *
   * @return the owners in zone
   */
  public List<L2PcInstance> getOwnersInZone()
  {
    List<L2PcInstance> players = new FastList<L2PcInstance>();
    L2Clan clan;

    for(L2SiegeClan siegeclan : getDefenderClans())
    {
      clan = ClanTable.getInstance().getClan(siegeclan.getClanId());

      if(clan.getClanId() != getCastle().getOwnerId())
      {
        continue;
      }

      for(L2PcInstance player : clan.getOnlineMembers(""))
      {
        if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
        {
          players.add(player);
        }
      }
    }

    clan = null;

    return players;
  }

  /**
   * Return list of L2PcInstance not registered as attacker or defender in the zone.
   *
   * @return the spectators in zone
   */
  public List<L2PcInstance> getSpectatorsInZone()
  {
    List<L2PcInstance> players = new FastList<L2PcInstance>();

    for(L2PcInstance player : L2World.getInstance().getAllPlayers())
    {
      // quick check from player states, which don't include siege number however
      if(!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0)
      {
        continue;
      }

      if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
      {
        players.add(player);
      }
    }

    return players;
  }

  /**
   * Control Tower was skilled.
   *
   * @param ct the ct
   */
  public void killedCT(L2NpcInstance ct)
  {
    // Add respawn penalty to defenders for each control tower lose
    _defenderRespawnDelayPenalty += SiegeManager.getInstance().getControlTowerLosePenalty();
    _controlTowerCount--;

    if(_controlTowerCount < 0)
    {
      _controlTowerCount = 0;
    }

    if(_controlTowerMaxCount > 0 && SiegeManager.getInstance().getControlTowerLosePenalty()>0)
    {
      _defenderRespawnDelayPenalty = (_controlTowerMaxCount - _controlTowerCount) / _controlTowerCount * SiegeManager.getInstance().getControlTowerLosePenalty();
    }
    else
    {
      _defenderRespawnDelayPenalty = 0;
    }
  }

  /**
   * Remove the flag that was killed.
   *
   * @param flag the flag
   */
  public void killedFlag(L2NpcInstance flag)
  {
    if(flag == null)
      return;

    for(int i = 0; i < getAttackerClans().size(); i++)
    {
      if(getAttackerClan(i).removeFlag(flag))
        return;
    }
  }

  /**
   * Display list of registered clans.
   *
   * @param player the player
   */
  public void listRegisterClan(L2PcInstance player)
  {
    player.sendPacket(new SiegeInfo(getCastle()));
  }

  /**
   * Register clan as attacker<BR>
   * <BR>.
   *
   * @param player The L2PcInstance of the player trying to register
   */
  public void registerAttacker(L2PcInstance player)
  {
    registerAttacker(player, false);
  }

  /**
   * Register attacker.
   *
   * @param player the player
   * @param force the force
   */
  public void registerAttacker(L2PcInstance player, boolean force)
  {

    if(player.getClan() == null)
      return;

    int allyId = 0;

    if(getCastle().getOwnerId() != 0)
    {
      allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
    }

    if(allyId != 0)
    {
      if(player.getClan().getAllyId() == allyId && !force)
      {
        player.sendMessage("You cannot register as an attacker because your alliance owns the castle");
        return;
      }
    }

    if(force || checkIfCanRegister(player))
    {
      saveSiegeClan(player.getClan(), 1, false);
    }
  }

  /**
   * Register clan as defender<BR>
   * <BR>.
   *
   * @param player The L2PcInstance of the player trying to register
   */
  public void registerDefender(L2PcInstance player)
  {
    registerDefender(player, false);
  }

  /**
   * Register defender.
   *
   * @param player the player
   * @param force the force
   */
  public void registerDefender(L2PcInstance player, boolean force)
  {
    if(getCastle().getOwnerId() <= 0)
    {
      player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
    }
    else if(force || checkIfCanRegister(player))
    {
      saveSiegeClan(player.getClan(), 2, false);
    }
  }

  /**
   * Remove clan from siege<BR>
   * <BR>.
   *
   * @param clanId The int of player's clan id
   */
  public void removeSiegeClan(int clanId)
  {
    if(clanId <= 0)
      return;

    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?");
      statement.setInt(1, getCastle().getCastleId());
      statement.setInt(2, clanId);
      statement.execute();
      statement.close();
      statement = null;

      loadSiegeClan();
    }
    catch(Exception e)
    {
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /**
   * Remove clan from siege<BR>
   * <BR>.
   *
   * @param clan the clan
   */
  public void removeSiegeClan(L2Clan clan)
  {
    if(clan == null || clan.getHasCastle() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
      return;

    removeSiegeClan(clan.getClanId());
  }

  /**
   * Remove clan from siege<BR>
   * <BR>.
   *
   * @param player The L2PcInstance of player/clan being removed
   */
  public void removeSiegeClan(L2PcInstance player)
  {
    removeSiegeClan(player.getClan());
  }

  /**
   * Start the auto tasks<BR>
   * <BR>.
   */
  public void startAutoTask()
  {
    correctSiegeDateTime();

    System.out.println("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());

    loadSiegeClan();

    // Schedule registration end
    _siegeRegistrationEndDate = Calendar.getInstance();
    _siegeRegistrationEndDate.setTimeInMillis(getCastle().getSiegeDate().getTimeInMillis());
    _siegeRegistrationEndDate.add(Calendar.DAY_OF_MONTH, -1);

    // Schedule siege auto start
    ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  }

  /**
   * Teleport players.
   *
   * @param teleportWho the teleport who
   * @param teleportWhere the teleport where
   */
  public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
  {
    List<L2PcInstance> players;
    switch(teleportWho)
    {
      case Owner:
        players = getOwnersInZone();
        break;
      case Attacker:
        players = getAttackersInZone();
        break;
      case DefenderNotOwner:
        players = getDefendersButNotOwnersInZone();
        break;
      case Spectator:
        players = getSpectatorsInZone();
        break;
      default:
        players = getPlayersInZone();
    }

    for(L2PcInstance player : players)
    {
      if(player.isGM() || player.isInJail())
      {
        continue;
      }

      player.teleToLocation(teleportWhere);
    }

    players = null;
  }

  // =========================================================
  // Method - Private
  /**
   * Add clan as attacker<BR>
   * <BR>.
   *
   * @param clanId The int of clan's id
   */
  private void addAttacker(int clanId)
  {
    // Add registered attacker to attacker list
    getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER));
  }

  /**
   * Add clan as defender<BR>
   * <BR>.
   *
   * @param clanId The int of clan's id
   */
  private void addDefender(int clanId)
  {
    // Add registered defender to defender list
    getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER));
  }

  /**
   * <p>
   * Add clan as defender with the specified type
   * </p>.
   *
   * @param clanId The int of clan's id
   * @param type the type of the clan
   */
  private void addDefender(int clanId, SiegeClanType type)
  {
    getDefenderClans().add(new L2SiegeClan(clanId, type));
  }

  /**
   * Add clan as defender waiting approval<BR>
   * <BR>.
   *
   * @param clanId The int of clan's id
   */
  private void addDefenderWaiting(int clanId)
  {
    // Add registered defender to defender list
    getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING));
  }

  /**
   * Return true if the player can register.<BR>
   * <BR>
   *
   * @param player The L2PcInstance of the player trying to register
   * @return true, if successful
   */
  private boolean checkIfCanRegister(L2PcInstance player)
  {
    if(getIsRegistrationOver())
    {
      player.sendMessage("The deadline to register for the siege of " + getCastle().getName() + " has passed.");
    }
    else if(getIsInProgress())
    {
      player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
    }
    else if(player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
    {
      player.sendMessage("Only clans with Level " + SiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a castle siege.");
    }
    else if(player.getClan().getHasCastle() > 0)
    {
      player.sendMessage("You cannot register because your clan already own a castle.");
    }
    else if(player.getClan().getHasFort() > 0)
    {
      player.sendMessage("You cannot register because your clan already own a fort.");
    }
    else if(player.getClan().getClanId() == getCastle().getOwnerId())
    {
      player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
    }
    else if(SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
    {
      player.sendMessage("You are already registered in a Siege.");
    }
    else if(checkIfAlreadyRegisteredForAnotherSiege(player.getClan()))
    {
      player.sendMessage("You are already registered in another Siege.");
    }
    else
      return true;

    return false;
  }

  /**
   * Return true if the clan has already registered to a siege for the same day.<BR><BR>
   *
   * @param clan The L2Clan of the player trying to register
   * @return true, if successful
   */
  private boolean checkIfAlreadyRegisteredForAnotherSiege(L2Clan clan)
  {
    for(Siege siege : SiegeManager.getInstance().getSieges())
    {
      if(siege == this)
        continue;
      //if(siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
      //{
        if(siege.checkIsAttacker(clan))
          return true;
        if(siege.checkIsDefender(clan))
          return true;
        if(siege.checkIsDefenderWaiting(clan))
          return true;
      //}
    }
    return false;
  }

  /**
   * Return the correct siege date as Calendar.<BR>
   * <BR>
   *
   */
  private void correctSiegeDateTime()
  {
    boolean corrected = false;

    if(getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
    {
      // Since siege has past reschedule it to the next one (14 days)
      // This is usually caused by server being down
      corrected = true;
      setNextSiegeDate();
    }

    if(getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != getCastle().getSiegeDayOfWeek())
    {
      corrected = true;
      getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, getCastle().getSiegeDayOfWeek());
    }

    if(getCastle().getSiegeDate().get(Calendar.HOUR_OF_DAY) != getCastle().getSiegeHourOfDay())
    {
      corrected = true;
      getCastle().getSiegeDate().set(Calendar.HOUR_OF_DAY, getCastle().getSiegeHourOfDay());
    }

    getCastle().getSiegeDate().set(Calendar.MINUTE, 0);

    if(corrected)
    {
      saveSiegeDate();
    }
  }

  /** Load siege clans. */
  private void loadSiegeClan()
  {
    Connection con = null;
    try
    {
      getAttackerClans().clear();
      getDefenderClans().clear();
      getDefenderWaitingClans().clear();

      // Add castle owner as defender (add owner first so that they are on the top of the defender list)
      if(getCastle().getOwnerId() > 0)
      {
        addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
      }

      PreparedStatement statement = null;
      ResultSet rs = null;

      con = L2DatabaseFactory.getInstance().getConnection(false);

      statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?");
      statement.setInt(1, getCastle().getCastleId());
      rs = statement.executeQuery();

      int typeId;

      while(rs.next())
      {
        typeId = rs.getInt("type");

        if(typeId == 0)
        {
          addDefender(rs.getInt("clan_id"));
        }
        else if(typeId == 1)
        {
          addAttacker(rs.getInt("clan_id"));
        }
        else if(typeId == 2)
        {
          addDefenderWaiting(rs.getInt("clan_id"));
        }
      }

      statement.close();
      statement = null;
    }
    catch(Exception e)
    {
      System.out.println("Exception: loadSiegeClan(): " + e.getMessage());
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /** Remove artifacts spawned. */
  private void removeArtifact()
  {
    if(_artifacts != null)
    {
      // Remove all instance of artifact for this castle
      for(L2ArtefactInstance art : _artifacts)
      {
        if(art != null)
        {
          art.decayMe();
        }
      }
      _artifacts = null;
    }
  }

  /** Remove all control tower spawned. */
  private void removeControlTower()
  {
    if(_controlTowers != null)
    {
      // Remove all instance of control tower for this castle
      for(L2ControlTowerInstance ct : _controlTowers)
      {
        if(ct != null)
        {
          ct.decayMe();
        }
      }

      _controlTowers = null;
    }
  }

  /** Remove all flags. */
  private void removeFlags()
  {
    for(L2SiegeClan sc : getAttackerClans())
    {
      if(sc != null)
      {
        sc.removeFlags();
      }
    }
    for(L2SiegeClan sc : getDefenderClans())
    {
      if(sc != null)
      {
        sc.removeFlags();
      }
    }
  }

  /** Remove flags from defenders. */
  private void removeDefenderFlags()
  {
    for(L2SiegeClan sc : getDefenderClans())
    {
      if(sc != null)
      {
        sc.removeFlags();
      }
    }
  }

  /** Save castle siege related to database. */
  private void saveCastleSiege()
  {
    setNextSiegeDate(); // Set the next set date for 2 weeks from now
    saveSiegeDate(); // Save the new date
    startAutoTask(); // Prepare auto start siege and end registration
  }

  /** Save siege date to database. */
  private void saveSiegeDate()
  {
    Connection con = null;
    try
    {
      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement = con.prepareStatement("Update castle set siegeDate = ? where id = ?");
      statement.setLong(1, getSiegeDate().getTimeInMillis());
      statement.setInt(2, getCastle().getCastleId());
      statement.execute();

      statement.close();
      statement = null;
    }
    catch(Exception e)
    {
      System.out.println("Exception: saveSiegeDate(): " + e.getMessage());
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /**
   * Save registration to database.<BR>
   * <BR>
   *
   * @param clan The L2Clan of player
   * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
   * @param isUpdateRegistration the is update registration
   */
  private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
  {
    if(clan.getHasCastle() > 0)
      return;

    Connection con = null;
    try
    {
      if(typeId == 0 || typeId == 2 || typeId == -1)
      {
        if(getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
          return;
      }
      else
      {
        if(getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
          return;
      }

      con = L2DatabaseFactory.getInstance().getConnection(false);
      PreparedStatement statement;

      if(!isUpdateRegistration)
      {
        statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)");
        statement.setInt(1, clan.getClanId());
        statement.setInt(2, getCastle().getCastleId());
        statement.setInt(3, typeId);
        statement.execute();
        statement.close();
        statement = null;
      }
      else
      {
        statement = con.prepareStatement("Update siege_clans set type = ? where castle_id = ? and clan_id = ?");
        statement.setInt(1, typeId);
        statement.setInt(2, getCastle().getCastleId());
        statement.setInt(3, clan.getClanId());
        statement.execute();
        statement.close();
        statement = null;
      }

      if(typeId == 0 || typeId == -1)
      {
        addDefender(clan.getClanId());
        announceToPlayer(clan.getName() + " has been registered to defend " + getCastle().getName(), false);
      }
      else if(typeId == 1)
      {
        addAttacker(clan.getClanId());
        announceToPlayer(clan.getName() + " has been registered to attack " + getCastle().getName(), false);
      }
      else if(typeId == 2)
      {
        addDefenderWaiting(clan.getClanId());
        announceToPlayer(clan.getName() + " has requested to defend " + getCastle().getName(), false);
      }
    }
    catch(Exception e)
    {
      System.out.println("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
      e.printStackTrace();
    }
    finally
    {
      CloseUtil.close(con);
      con = null;
    }
  }

  /** Set the date for the next siege. */
  private void setNextSiegeDate()
  {
    while(getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
    {
      // Set next siege date if siege has passed
      // Schedule to happen in 14 days
      getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14);
    }

    // Allow registration for next siege
    _isRegistrationOver = false;
  }

  /**
   * Spawn artifact.
   *
   * @param Id the id
   */
  private void spawnArtifact(int Id)
  {
    //Set artefact array size if one does not exist
    if(_artifacts == null)
    {
      _artifacts = new FastList<L2ArtefactInstance>();
    }

    for(SiegeSpawn _sp : SiegeManager.getInstance().getArtefactSpawnList(Id))
    {
      L2ArtefactInstance art;

      art = new L2ArtefactInstance(IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(_sp.getNpcId()));
      art.setCurrentHpMp(art.getMaxHp(), art.getMaxMp());
      art.setHeading(_sp.getLocation().getHeading());
      art.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 50);

      _artifacts.add(art);
      art = null;
    }
  }

  /**
   * Spawn control tower.
   *
   * @param Id the id
   */
  private void spawnControlTower(int Id)
  {
    //Set control tower array size if one does not exist
    if(_controlTowers == null)
    {
      _controlTowers = new FastList<L2ControlTowerInstance>();
    }

    for(SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
    {
      L2ControlTowerInstance ct;

      L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());

      template.getStatsSet().set("baseHpMax", _sp.getHp());
      // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
      // template.addVulnerability(Stats.BOW_WPN_VULN,0);
      // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
      // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);

      ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);

      ct.setCurrentHpMp(ct.getMaxHp(), ct.getMaxMp());
      ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
      _controlTowerCount++;
      _controlTowerMaxCount++;
      _controlTowers.add(ct);

      ct = null;
      template = null;
    }
  }

  /**
   * Spawn siege guard.<BR>
   * <BR>
   */
  private void spawnSiegeGuard()
  {
    getSiegeGuardManager().spawnSiegeGuard();

    // Register guard to the closest Control Tower
    // When CT dies, so do all the guards that it controls
    if(getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
    {
      L2ControlTowerInstance closestCt;

      double distance, x, y, z;
      double distanceClosest = 0;

      for(L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
      {
        if(spawn == null)
        {
          continue;
        }

        closestCt = null;
        distanceClosest = 0;

        for(L2ControlTowerInstance ct : _controlTowers)
        {
          if(ct == null)
          {
            continue;
          }

          x = spawn.getLocx() - ct.getX();
          y = spawn.getLocy() - ct.getY();
          z = spawn.getLocz() - ct.getZ();

          distance = x * x + y * y + z * z;

          if(closestCt == null || distance < distanceClosest)
          {
            closestCt = ct;
            distanceClosest = distance;
          }
        }

        if(closestCt != null)
        {
          closestCt.registerGuard(spawn);
        }
      }

      closestCt = null;
    }
  }

  /**
   * Gets the attacker clan.
   *
   * @param clan the clan
   * @return the attacker clan
   */
  public final L2SiegeClan getAttackerClan(L2Clan clan)
  {
    if(clan == null)
      return null;

    return getAttackerClan(clan.getClanId());
  }

  /**
   * Gets the attacker clan.
   *
   * @param clanId the clan id
   * @return the attacker clan
   */
  public final L2SiegeClan getAttackerClan(int clanId)
  {
    for(L2SiegeClan sc : getAttackerClans())
      if(sc != null && sc.getClanId() == clanId)
        return sc;

    return null;
  }

  /**
   * Gets the attacker clans.
   *
   * @return the attacker clans
   */
  public final List<L2SiegeClan> getAttackerClans()
  {
    if(_isNormalSide)
      return _attackerClans;

    return _defenderClans;
  }

  /**
   * Gets the attacker respawn delay.
   *
   * @return the attacker respawn delay
   */
  public final int getAttackerRespawnDelay()
  {
    return SiegeManager.getInstance().getAttackerRespawnDelay();
  }

  /**
   * Gets the castle.
   *
   * @return the castle
   */
  public final Castle getCastle()
  {
    if(_castle == null || _castle.length <= 0)
      return null;

    return _castle[0];
  }

  /**
   * Gets the defender clan.
   *
   * @param clan the clan
   * @return the defender clan
   */
  public final L2SiegeClan getDefenderClan(L2Clan clan)
  {
    if(clan == null)
      return null;

    return getDefenderClan(clan.getClanId());
  }

  /**
   * Gets the defender clan.
   *
   * @param clanId the clan id
   * @return the defender clan
   */
  public final L2SiegeClan getDefenderClan(int clanId)
  {
    for(L2SiegeClan sc : getDefenderClans())
      if(sc != null && sc.getClanId() == clanId)
        return sc;

    return null;
  }

  /**
   * Gets the defender clans.
   *
   * @return the defender clans
   */
  public final List<L2SiegeClan> getDefenderClans()
  {
    if(_isNormalSide)
      return _defenderClans;

    return _attackerClans;
  }

  /**
   * Gets the defender waiting clan.
   *
   * @param clan the clan
   * @return the defender waiting clan
   */
  public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  {
    if(clan == null)
      return null;

    return getDefenderWaitingClan(clan.getClanId());
  }

  /**
   * Gets the defender waiting clan.
   *
   * @param clanId the clan id
   * @return the defender waiting clan
   */
  public final L2SiegeClan getDefenderWaitingClan(int clanId)
  {
    for(L2SiegeClan sc : getDefenderWaitingClans())
      if(sc != null && sc.getClanId() == clanId)
        return sc;

    return null;
  }

  /**
   * Gets the defender waiting clans.
   *
   * @return the defender waiting clans
   */
  public final List<L2SiegeClan> getDefenderWaitingClans()
  {
    return _defenderWaitingClans;
  }

  /**
   * Gets the defender respawn delay.
   *
   * @return the defender respawn delay
   */
  public final int getDefenderRespawnDelay()
  {
    return SiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty;
  }

  /**
   * Gets the checks if is in progress.
   *
   * @return the checks if is in progress
   */
  public final boolean getIsInProgress()
  {
    return _isInProgress;
  }

  /**
   * Gets the checks if is registration over.
   *
   * @return the checks if is registration over
   */
  public final boolean getIsRegistrationOver()
  {
    return _isRegistrationOver;
  }

  /**
   * Gets the siege date.
   *
   * @return the siege date
   */
  public final Calendar getSiegeDate()
  {
    return getCastle().getSiegeDate();
  }

  /**
   * Gets the flag.
   *
   * @param clan the clan
   * @return the flag
   */
  public List<L2NpcInstance> getFlag(L2Clan clan)
  {
    if(clan != null)
    {
      L2SiegeClan sc = getAttackerClan(clan);
      if(sc != null)
        return sc.getFlag();
    }
    return null;
  }

  /**
   * Gets the siege guard manager.
   *
   * @return the siege guard manager
   */
  public final SiegeGuardManager getSiegeGuardManager()
  {
    if(_siegeGuardManager == null)
    {
      _siegeGuardManager = new SiegeGuardManager(getCastle());
    }

    return _siegeGuardManager;
  }
}
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