/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity.siege;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.List;
import java.util.logging.Logger;
import javolution.util.FastList;
import com.l2jfrozen.Config;
import com.l2jfrozen.crypt.nProtect;
import com.l2jfrozen.crypt.nProtect.RestrictionType;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.idfactory.IdFactory;
import com.l2jfrozen.gameserver.managers.FortSiegeGuardManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager;
import com.l2jfrozen.gameserver.managers.FortSiegeManager.SiegeSpawn;
import com.l2jfrozen.gameserver.managers.MercTicketManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.L2SiegeClan.SiegeClanType;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2ArtefactInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2CommanderInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.FortressSiegeInfo;
import com.l2jfrozen.gameserver.network.serverpackets.RelationChanged;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;
/**
* The Class FortSiege.
*
* @author programmos
*/
public class FortSiege
{
/** The Constant _log. */
protected static final Logger _log = Logger.getLogger(FortSiege.class.getName());
/**
* The Enum TeleportWhoType.
*/
public static enum TeleportWhoType
{
/** The All. */
All,
/** The Attacker. */
Attacker,
/** The Defender not owner. */
DefenderNotOwner,
/** The Owner. */
Owner,
/** The Spectator. */
Spectator
}
// ===============================================================
// Schedule task
/**
* The Class ScheduleEndSiegeTask.
*/
public class ScheduleEndSiegeTask implements Runnable
{
/** The _fort inst. */
private Fort _fortInst;
/**
* Instantiates a new schedule end siege task.
*
* @param pFort the fort
*/
public ScheduleEndSiegeTask(Fort pFort)
{
_fortInst = pFort;
}
/* (non-Javadoc)
* @see java.lang.Runnable#run()
*/
@Override
public void run()
{
if(!getIsInProgress())
return;
try
{
long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if(timeRemaining > 3600000)
{
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_fortInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
}
else if(timeRemaining <= 3600000 && timeRemaining > 600000)
{
announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getFort().getName() + " siege conclusion.", true);
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_fortInst), timeRemaining - 600000); // Prepare task for 10 minute left.
}
else if(timeRemaining <= 600000 && timeRemaining > 300000)
{
announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getFort().getName() + " siege conclusion.", true);
// Prepare task for 5 minute left.
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_fortInst), timeRemaining - 300000);
}
else if(timeRemaining <= 300000 && timeRemaining > 10000)
{
announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getFort().getName() + " siege conclusion.", true);
// Prepare task for 10 seconds count down
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_fortInst), timeRemaining - 10000);
}
else if(timeRemaining <= 10000 && timeRemaining > 0)
{
announceToPlayer(getFort().getName() + " siege " + (timeRemaining / 1000) + " second(s) left!", true);
// Prepare task for second count down
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_fortInst), timeRemaining);
}
else
{
_fortInst.getSiege().endSiege();
}
}
catch(Throwable t)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
t.printStackTrace();
}
}
}
/**
* The Class ScheduleStartSiegeTask.
*/
public class ScheduleStartSiegeTask implements Runnable
{
/** The _fort inst. */
private Fort _fortInst;
/**
* Instantiates a new schedule start siege task.
*
* @param pFort the fort
*/
public ScheduleStartSiegeTask(Fort pFort)
{
_fortInst = pFort;
}
@Override
public void run()
{
if(getIsInProgress())
return;
try
{
long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
if(timeRemaining > 86400000)
{
// Prepare task for 24 before siege start to end registration
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining - 86400000);
}
else if(timeRemaining <= 86400000 && timeRemaining > 13600000)
{
// Prepare task for 1 hr left before siege start.
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining - 13600000);
}
else if(timeRemaining <= 13600000 && timeRemaining > 600000)
{
announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getFort().getName() + " siege begin.", false);
// Prepare task for 10 minute left.
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining - 600000);
}
else if(timeRemaining <= 600000 && timeRemaining > 300000)
{
announceToPlayer("The registration term for " + getFort().getName() + " has ended.", false);
_isRegistrationOver = true;
clearSiegeWaitingClan();
// Prepare task for 5 minute left.
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining - 300000);
}
else if(timeRemaining <= 300000 && timeRemaining > 10000)
{
announceToPlayer((timeRemaining / 60000) + " minute(s) until " + getFort().getName() + " siege begin.", false);
// Prepare task for 10 seconds count down
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining - 10000);
}
else if(timeRemaining <= 10000 && timeRemaining > 0)
{
announceToPlayer(getFort().getName() + " siege " + (timeRemaining / 1000) + " second(s) to start!", false);
// Prepare task for second count down
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_fortInst), timeRemaining);
}
else
{
_fortInst.getSiege().startSiege();
}
}
catch(Throwable t)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
t.printStackTrace();
}
}
}
// =========================================================
// Data Field
// Attacker and Defender
/** The _attacker clans. */
private List<L2SiegeClan> _attackerClans = new FastList<L2SiegeClan>(); // L2SiegeClan
/** The _defender clans. */
private List<L2SiegeClan> _defenderClans = new FastList<L2SiegeClan>(); // L2SiegeClan
/** The _defender waiting clans. */
private List<L2SiegeClan> _defenderWaitingClans = new FastList<L2SiegeClan>(); // L2SiegeClan
/** The _defender respawn delay penalty. */
private int _defenderRespawnDelayPenalty;
// Fort setting
/** The _commanders. */
private List<L2CommanderInstance> _commanders = new FastList<L2CommanderInstance>();
/** The _combatflag. */
private List<L2ArtefactInstance> _combatflag = new FastList<L2ArtefactInstance>();
/** The _fort. */
private Fort[] _fort;
/** The _is in progress. */
private boolean _isInProgress = false;
/** The _is scheduled. */
private boolean _isScheduled = false;
/** The _is normal side. */
private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
/** The _is registration over. */
protected boolean _isRegistrationOver = false;
/** The _siege end date. */
protected Calendar _siegeEndDate;
/** The _siege guard manager. */
private FortSiegeGuardManager _siegeGuardManager;
/** The _siege registration end date. */
protected Calendar _siegeRegistrationEndDate;
// =========================================================
// Constructor
/**
* Instantiates a new fort siege.
*
* @param fort the fort
*/
public FortSiege(Fort[] fort)
{
_fort = fort;
//_siegeGuardManager = new SiegeGuardManager(getFort());
checkAutoTask();
}
// =========================================================
// Siege phases
/**
* When siege ends<BR>
* <BR>.
*/
public void endSiege()
{
if(getIsInProgress())
{
announceToPlayer("The siege of " + getFort().getName() + " has finished!", false);
if(getFort().getOwnerId() <= 0)
{
announceToPlayer("The siege of " + getFort().getName() + " has ended in a draw.", false);
}
// Removes all flags. Note: Remove flag before teleporting players
removeFlags();
unSpawnFlags();
// Teleport to the second closest town
teleportPlayer(FortSiege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town);
// Teleport to the second closest town
teleportPlayer(FortSiege.TeleportWhoType.DefenderNotOwner, MapRegionTable.TeleportWhereType.Town);
// Teleport to the second closest town
teleportPlayer(FortSiege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town);
// Flag so that siege instance can be started
_isInProgress = false;
updatePlayerSiegeStateFlags(true);
// Save fort specific data
saveFortSiege();
// Clear siege clan from db
clearSiegeClan();
// Remove commander from this fort
removeCommander();
_siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this fort
if(getFort().getOwnerId() > 0)
{
_siegeGuardManager.removeMercs();
}
// Respawn door to fort
getFort().spawnDoor();
getFort().getZone().updateZoneStatusForCharactersInside();
}
}
/**
* Removes the defender.
*
* @param sc the sc
*/
private void removeDefender(L2SiegeClan sc)
{
if(sc != null)
{
getDefenderClans().remove(sc);
}
}
/**
* Removes the attacker.
*
* @param sc the sc
*/
private void removeAttacker(L2SiegeClan sc)
{
if(sc != null)
{
getAttackerClans().remove(sc);
}
}
/**
* Adds the defender.
*
* @param sc the sc
* @param type the type
*/
private void addDefender(L2SiegeClan sc, SiegeClanType type)
{
if(sc == null)
return;
sc.setType(type);
getDefenderClans().add(sc);
}
/**
* Adds the attacker.
*
* @param sc the sc
*/
private void addAttacker(L2SiegeClan sc)
{
if(sc == null)
return;
sc.setType(SiegeClanType.ATTACKER);
getAttackerClans().add(sc);
}
/**
* When control of fort changed during siege<BR>
* <BR>.
*/
public void midVictory()
{
if(getIsInProgress()) // Siege still in progress
{
// defenders to attacker
for(L2SiegeClan sc : getDefenderClans())
{
if(sc != null)
{
removeDefender(sc);
addAttacker(sc);
}
}
// owner as defender
L2SiegeClan sc_newowner = getAttackerClan(getFort().getOwnerId());
removeAttacker(sc_newowner);
addDefender(sc_newowner, SiegeClanType.OWNER);
endSiege();
sc_newowner = null;
return;
}
}
/**
* When siege starts<BR>
* <BR>.
*/
public void startSiege()
{
if(!getIsInProgress())
{
if(getAttackerClans().size() <= 0)
{
SystemMessage sm;
if(getFort().getOwnerId() <= 0)
{
sm = new SystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
}
sm.addString(getFort().getName());
Announcements.getInstance().announceToAll(sm);
sm = null;
return;
}
_isNormalSide = true; // Atk is now atk
_isInProgress = true; // Flag so that same siege instance cannot be started again
_isScheduled = false;
// Load siege clan from db
loadSiegeClan();
updatePlayerSiegeStateFlags(false);
// Teleport to the closest town
teleportPlayer(FortSiege.TeleportWhoType.Attacker, MapRegionTable.TeleportWhereType.Town);
// Spawn commander
spawnCommander(getFort().getFortId());
// Spawn door
getFort().spawnDoor();
// Spawn siege guard
spawnSiegeGuard();
// remove the tickets from the ground
MercTicketManager.getInstance().deleteTickets(getFort().getFortId());
// Reset respawn delay
_defenderRespawnDelayPenalty = 0;
getFort().getZone().updateZoneStatusForCharactersInside();
// Schedule a task to prepare auto siege end
_siegeEndDate = Calendar.getInstance();
_siegeEndDate.add(Calendar.MINUTE, FortSiegeManager.getInstance().getSiegeLength());
nProtect.getInstance().checkRestriction(null, RestrictionType.RESTRICT_EVENT, new Object[]
{
FortSiege.class, this
});
ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getFort()), 1000); // Prepare auto end task
announceToPlayer("The siege of " + getFort().getName() + " has started!", false);
saveFortSiege();
FortSiegeManager.getInstance().addSiege(this);
}
}
// =========================================================
// Method - Public
/**
* Announce to player.<BR>
* <BR>
*
* @param message The String of the message to send to player
* @param inAreaOnly The boolean flag to show message to players in area only.
*/
public void announceToPlayer(String message, boolean inAreaOnly)
{
if(inAreaOnly)
{
getFort().getZone().announceToPlayers(message);
return;
}
// Get all players
for(L2PcInstance player : L2World.getInstance().getAllPlayers())
{
player.sendMessage(message);
}
}
/**
* Update player siege state flags.
*
* @param clear the clear
*/
public void updatePlayerSiegeStateFlags(boolean clear)
{
L2Clan clan;
for(L2SiegeClan siegeclan : getAttackerClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for(L2PcInstance member : clan.getOnlineMembers(""))
{
if(clear)
{
member.setSiegeState((byte) 0);
}
else
{
member.setSiegeState((byte) 1);
}
member.sendPacket(new UserInfo(member));
for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
{
player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
}
}
}
for(L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for(L2PcInstance member : clan.getOnlineMembers(""))
{
if(clear)
{
member.setSiegeState((byte) 0);
}
else
{
member.setSiegeState((byte) 2);
}
member.sendPacket(new UserInfo(member));
for(L2PcInstance player : member.getKnownList().getKnownPlayers().values())
{
player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
}
}
}
clan = null;
}
/**
* Approve clan as defender for siege<BR>
* <BR>.
*
* @param clanId The int of player's clan id
*/
public void approveSiegeDefenderClan(int clanId)
{
if(clanId <= 0)
return;
saveSiegeClan(ClanTable.getInstance().getClan(clanId), 0, true);
loadSiegeClan();
}
/**
* Check if in zone.
*
* @param object the object
* @return true if object is inside the zone
*/
public boolean checkIfInZone(L2Object object)
{
return checkIfInZone(object.getX(), object.getY(), object.getZ());
}
/**
* Check if in zone.
*
* @param x the x
* @param y the y
* @param z the z
* @return true if object is inside the zone
*/
public boolean checkIfInZone(int x, int y, int z)
{
return getIsInProgress() && getFort().checkIfInZone(x, y, z); // Fort zone during siege
}
/**
* Check is attacker.
*
* @param clan The L2Clan of the player
* @return true if clan is attacker
*/
public boolean checkIsAttacker(L2Clan clan)
{
return getAttackerClan(clan) != null;
}
/**
* Check is defender.
*
* @param clan The L2Clan of the player
* @return true if clan is defender
*/
public boolean checkIsDefender(L2Clan clan)
{
return getDefenderClan(clan) != null;
}
/**
* Check is defender waiting.
*
* @param clan The L2Clan of the player
* @return true if clan is defender waiting approval
*/
public boolean checkIsDefenderWaiting(L2Clan clan)
{
return getDefenderWaitingClan(clan) != null;
}
/**
* Clear all registered siege clans from database for fort.
*/
public void clearSiegeClan()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
statement.setInt(1, getFort().getFortId());
statement.execute();
statement.close();
statement = null;
if(getFort().getOwnerId() > 0)
{
PreparedStatement statement2 = con.prepareStatement("DELETE FROM fortsiege_clans WHERE clan_id=?");
statement2.setInt(1, getFort().getOwnerId());
statement2.execute();
statement2.close();
statement2 = null;
}
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
}
catch(Exception e)
{
_log.warning("Exception: clearSiegeClan(): " + e.getMessage());
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/** Set the date for the next siege. */
private void clearSiegeDate()
{
getFort().getSiegeDate().setTimeInMillis(0);
_isRegistrationOver = false; // Allow registration for next siege
}
/**
* Clear all siege clans waiting for approval from database for fort.
*/
public void clearSiegeWaitingClan()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=? and type = 2");
statement.setInt(1, getFort().getFortId());
statement.execute();
statement.close();
statement = null;
getDefenderWaitingClans().clear();
}
catch(Exception e)
{
_log.warning("Exception: clearSiegeWaitingClan(): " + e.getMessage());
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/**
* Gets the attackers in zone.
*
* @return list of L2PcInstance registered as attacker in the zone.
*/
public List<L2PcInstance> getAttackersInZone()
{
List<L2PcInstance> players = new FastList<L2PcInstance>();
L2Clan clan;
for(L2SiegeClan siegeclan : getAttackerClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
for(L2PcInstance player : clan.getOnlineMembers(""))
{
if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
{
players.add(player);
}
}
}
clan = null;
return players;
}
/**
* Return list of L2PcInstance registered as defender but not owner in the zone.
*
* @return the defenders but not owners in zone
*/
public List<L2PcInstance> getDefendersButNotOwnersInZone()
{
List<L2PcInstance> players = new FastList<L2PcInstance>();
L2Clan clan;
for(L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan.getClanId() == getFort().getOwnerId())
{
continue;
}
for(L2PcInstance player : clan.getOnlineMembers(""))
{
if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
{
players.add(player);
}
}
}
clan = null;
return players;
}
/**
* Return list of L2PcInstance in the zone.
*
* @return the players in zone
*/
public List<L2PcInstance> getPlayersInZone()
{
return getFort().getZone().getAllPlayers();
}
/**
* Return list of L2PcInstance owning the fort in the zone.
*
* @return the owners in zone
*/
public List<L2PcInstance> getOwnersInZone()
{
List<L2PcInstance> players = new FastList<L2PcInstance>();
L2Clan clan;
for(L2SiegeClan siegeclan : getDefenderClans())
{
clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
if(clan.getClanId() != getFort().getOwnerId())
{
continue;
}
for(L2PcInstance player : clan.getOnlineMembers(""))
{
if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
{
players.add(player);
}
}
}
clan = null;
return players;
}
/**
* Return list of L2PcInstance not registered as attacker or defender in the zone.
*
* @return the spectators in zone
*/
public List<L2PcInstance> getSpectatorsInZone()
{
List<L2PcInstance> players = new FastList<L2PcInstance>();
for(L2PcInstance player : L2World.getInstance().getAllPlayers())
{
// quick check from player states, which don't include siege number however
if(!player.isInsideZone(L2Character.ZONE_SIEGE) || player.getSiegeState() != 0)
{
continue;
}
if(checkIfInZone(player.getX(), player.getY(), player.getZ()))
{
players.add(player);
}
}
return players;
}
/**
* Control Tower was skilled.
*
* @param ct the ct
*/
public void killedCT(L2NpcInstance ct)
{
_defenderRespawnDelayPenalty += FortSiegeManager.getInstance().getControlTowerLosePenalty(); // Add respawn penalty to defenders for each control tower lose
}
/**
* Commanderr was skilled.
*
* @param ct the ct
*/
public void killedCommander(L2CommanderInstance ct)
{
if(_commanders != null)
{
_commanders.remove(ct);
if(_commanders.size() == 0)
{
spawnFlag(getFort().getFortId());
//System.out.println("Commander empty !");
}
}
}
/**
* Remove the flag that was killed.
*
* @param flag the flag
*/
public void killedFlag(L2NpcInstance flag)
{
if(flag == null)
return;
for(int i = 0; i < getAttackerClans().size(); i++)
{
if(getAttackerClan(i).removeFlag(flag))
return;
}
}
/**
* Display list of registered clans.
*
* @param player the player
*/
public void listRegisterClan(L2PcInstance player)
{
player.sendPacket(new FortressSiegeInfo(getFort()));
}
/**
* Register clan as attacker<BR>
* <BR>.
*
* @param player The L2PcInstance of the player trying to register
*/
public void registerAttacker(L2PcInstance player)
{
registerAttacker(player, false);
}
/**
* Register attacker.
*
* @param player the player
* @param force the force
*/
public void registerAttacker(L2PcInstance player, boolean force)
{
if(player.getClan() == null)
return;
int allyId = 0;
if(getFort().getOwnerId() != 0)
{
allyId = ClanTable.getInstance().getClan(getFort().getOwnerId()).getAllyId();
}
if(allyId != 0)
{
if(player.getClan().getAllyId() == allyId && !force)
{
player.sendMessage("You cannot register as an attacker because your alliance owns the fort");
return;
}
}
if(player.getInventory().getItemByItemId(57) != null && player.getInventory().getItemByItemId(57).getCount() < 250000)
{
player.sendMessage("You do not have enough adena.");
return;
}
if(force || checkIfCanRegister(player))
{
player.getInventory().destroyItemByItemId("Siege", 57, 250000, player, player.getTarget());
player.getInventory().updateDatabase();
saveSiegeClan(player.getClan(), 1, false); // Save to database
// if the first registering we start the timer
if(getAttackerClans().size() == 1)
{
startAutoTask(true);
}
}
}
/**
* Register clan as defender<BR>
* <BR>.
*
* @param player The L2PcInstance of the player trying to register
*/
public void registerDefender(L2PcInstance player)
{
registerDefender(player, false);
}
/**
* Register defender.
*
* @param player the player
* @param force the force
*/
public void registerDefender(L2PcInstance player, boolean force)
{
if(getFort().getOwnerId() <= 0)
{
player.sendMessage("You cannot register as a defender because " + getFort().getName() + " is owned by NPC.");
}
else if(force || checkIfCanRegister(player))
{
saveSiegeClan(player.getClan(), 2, false); // Save to database
}
}
/**
* Remove clan from siege<BR>
* <BR>.
*
* @param clanId The int of player's clan id
*/
public void removeSiegeClan(int clanId)
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement;
if(clanId != 0)
{
statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=? and clan_id=?");
}
else
{
statement = con.prepareStatement("DELETE FROM fortsiege_clans WHERE fort_id=?");
}
statement.setInt(1, getFort().getFortId());
if(clanId != 0)
{
statement.setInt(2, clanId);
}
statement.execute();
statement.close();
statement = null;
loadSiegeClan();
}
catch(Exception e)
{
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/**
* Remove clan from siege<BR>
* <BR>.
*
* @param clan the clan
*/
public void removeSiegeClan(L2Clan clan)
{
if(clan == null || clan.getHasFort() == getFort().getFortId() || !FortSiegeManager.getInstance().checkIsRegistered(clan, getFort().getFortId()))
return;
removeSiegeClan(clan.getClanId());
}
/**
* Remove clan from siege<BR>
* <BR>.
*
* @param player The L2PcInstance of player/clan being removed
*/
public void removeSiegeClan(L2PcInstance player)
{
removeSiegeClan(player.getClan());
}
/**
* Start the auto tasks<BR>
* <BR>.
*/
public void checkAutoTask()
{
if(getFort().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
{
clearSiegeDate();
saveSiegeDate();
removeSiegeClan(0); // remove all clans
return;
}
startAutoTask(false);
}
/**
* Start the auto tasks<BR>
* <BR>.
*
* @param setTime the set time
*/
public void startAutoTask(boolean setTime)
{
if(setTime)
{
setSiegeDateTime();
}
System.out.println("Siege of " + getFort().getName() + ": " + getFort().getSiegeDate().getTime());
setIsScheduled(true);
loadSiegeClan();
// Schedule registration end
_siegeRegistrationEndDate = Calendar.getInstance();
_siegeRegistrationEndDate.setTimeInMillis(getFort().getSiegeDate().getTimeInMillis());
_siegeRegistrationEndDate.add(Calendar.MINUTE, -10);
// Schedule siege auto start
ThreadPoolManager.getInstance().scheduleGeneral(new FortSiege.ScheduleStartSiegeTask(getFort()), 1000);
}
/**
* Teleport players.
*
* @param teleportWho the teleport who
* @param teleportWhere the teleport where
*/
public void teleportPlayer(TeleportWhoType teleportWho, MapRegionTable.TeleportWhereType teleportWhere)
{
List<L2PcInstance> players;
switch(teleportWho)
{
case Owner:
players = getOwnersInZone();
break;
case Attacker:
players = getAttackersInZone();
break;
case DefenderNotOwner:
players = getDefendersButNotOwnersInZone();
break;
case Spectator:
players = getSpectatorsInZone();
break;
default:
players = getPlayersInZone();
}
for(L2PcInstance player : players)
{
if(player.isGM() || player.isInJail())
{
continue;
}
player.teleToLocation(teleportWhere);
}
players = null;
}
// =========================================================
// Method - Private
/**
* Add clan as attacker<BR>
* <BR>.
*
* @param clanId The int of clan's id
*/
private void addAttacker(int clanId)
{
getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
}
/**
* Add clan as defender<BR>
* <BR>.
*
* @param clanId The int of clan's id
*/
private void addDefender(int clanId)
{
getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
}
/**
* <p>
* Add clan as defender with the specified type
* </p>.
*
* @param clanId The int of clan's id
* @param type the type of the clan
*/
private void addDefender(int clanId, SiegeClanType type)
{
getDefenderClans().add(new L2SiegeClan(clanId, type));
}
/**
* Add clan as defender waiting approval<BR>
* <BR>.
*
* @param clanId The int of clan's id
*/
private void addDefenderWaiting(int clanId)
{
getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
}
/**
* Return true if the player can register.<BR>
* <BR>
*
* @param player The L2PcInstance of the player trying to register
* @return true, if successful
*/
private boolean checkIfCanRegister(L2PcInstance player)
{
if(getIsRegistrationOver())
{
player.sendMessage("The deadline to register for the siege of " + getFort().getName() + " has passed.");
}
else if(getIsInProgress())
{
player.sendMessage("This is not the time for siege registration and so registration and cancellation cannot be done.");
}
else if(player.getClan() == null || player.getClan().getLevel() < FortSiegeManager.getInstance().getSiegeClanMinLevel())
{
player.sendMessage("Only clans with Level " + FortSiegeManager.getInstance().getSiegeClanMinLevel() + " and higher may register for a fort siege.");
}
else if(player.getClan().getHasFort() > 0)
{
player.sendMessage("You cannot register because your clan already own a fort.");
}
else if(player.getClan().getHasCastle() > 0)
{
player.sendMessage("You cannot register because your clan already own a castle.");
}
else if(player.getClan().getClanId() == getFort().getOwnerId())
{
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING));
}
else if(FortSiegeManager.getInstance().checkIsRegistered(player.getClan(), getFort().getFortId()))
{
player.sendMessage("You are already registered in a Siege.");
}
else
return true;
return false;
}
/**
* Sets the siege date time.
*/
private void setSiegeDateTime()
{
Calendar newDate = Calendar.getInstance();
newDate.add(Calendar.MINUTE, 60);
getFort().setSiegeDate(newDate);
saveSiegeDate();
newDate = null;
}
/** Load siege clans. */
private void loadSiegeClan()
{
Connection con = null;
try
{
getAttackerClans().clear();
getDefenderClans().clear();
getDefenderWaitingClans().clear();
// Add fort owner as defender (add owner first so that they are on the top of the defender list)
if(getFort().getOwnerId() > 0)
{
addDefender(getFort().getOwnerId(), SiegeClanType.OWNER);
}
PreparedStatement statement = null;
ResultSet rs = null;
con = L2DatabaseFactory.getInstance().getConnection(false);
statement = con.prepareStatement("SELECT clan_id,type FROM fortsiege_clans where fort_id=?");
statement.setInt(1, getFort().getFortId());
rs = statement.executeQuery();
int typeId;
while(rs.next())
{
typeId = rs.getInt("type");
if(typeId == 0)
{
addDefender(rs.getInt("clan_id"));
}
else if(typeId == 1)
{
addAttacker(rs.getInt("clan_id"));
}
else if(typeId == 2)
{
addDefenderWaiting(rs.getInt("clan_id"));
}
}
rs.close();
statement.close();
statement = null;
rs = null;
}
catch(Exception e)
{
_log.warning("Exception: loadSiegeClan(): " + e.getMessage());
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/** Remove artifacts spawned. */
private void removeCommander()
{
if(_commanders != null)
{
// Remove all instance of artifact for this fort
for(L2CommanderInstance commander : _commanders)
{
if(commander != null)
{
commander.decayMe();
}
}
_commanders = null;
}
}
/** Remove all flags. */
private void removeFlags()
{
for(L2SiegeClan sc : getAttackerClans())
{
if(sc != null)
{
sc.removeFlags();
}
}
for(L2SiegeClan sc : getDefenderClans())
{
if(sc != null)
{
sc.removeFlags();
}
}
}
/** Save fort siege related to database. */
private void saveFortSiege()
{
clearSiegeDate(); // clear siege date
saveSiegeDate(); // Save the new date
setIsScheduled(false);
}
/** Save siege date to database. */
private void saveSiegeDate()
{
Connection con = null;
try
{
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement = con.prepareStatement("Update fort set siegeDate = ? where id = ?");
statement.setLong(1, getSiegeDate().getTimeInMillis());
statement.setInt(2, getFort().getFortId());
statement.execute();
statement.close();
statement = null;
}
catch(Exception e)
{
_log.warning("Exception: saveSiegeDate(): " + e.getMessage());
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/**
* Save registration to database.<BR>
* <BR>
*
* @param clan The L2Clan of player
* @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
* @param isUpdateRegistration the is update registration
*/
private void saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration)
{
if(clan.getHasFort() > 0)
return;
Connection con = null;
try
{
if(typeId == 0 || typeId == 2 || typeId == -1)
{
if(getDefenderClans().size() + getDefenderWaitingClans().size() >= FortSiegeManager.getInstance().getDefenderMaxClans())
return;
}
else
{
if(getAttackerClans().size() >= FortSiegeManager.getInstance().getAttackerMaxClans())
return;
}
con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement statement;
if(!isUpdateRegistration)
{
statement = con.prepareStatement("INSERT INTO fortsiege_clans (clan_id,fort_id,type,fort_owner) values (?,?,?,0)");
statement.setInt(1, clan.getClanId());
statement.setInt(2, getFort().getFortId());
statement.setInt(3, typeId);
statement.execute();
statement.close();
statement = null;
}
else
{
statement = con.prepareStatement("Update fortsiege_clans set type = ? where fort_id = ? and clan_id = ?");
statement.setInt(1, typeId);
statement.setInt(2, getFort().getFortId());
statement.setInt(3, clan.getClanId());
statement.execute();
statement.close();
statement = null;
}
if(typeId == 0 || typeId == -1)
{
addDefender(clan.getClanId());
announceToPlayer(clan.getName() + " has been registered to defend " + getFort().getName(), false);
}
else if(typeId == 1)
{
addAttacker(clan.getClanId());
announceToPlayer(clan.getName() + " has been registered to attack " + getFort().getName(), false);
}
else if(typeId == 2)
{
addDefenderWaiting(clan.getClanId());
announceToPlayer(clan.getName() + " has requested to defend " + getFort().getName(), false);
}
}
catch(Exception e)
{
_log.warning("Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage());
e.printStackTrace();
}
finally
{
CloseUtil.close(con);
con = null;
}
}
/**
* Spawn artifact.
*
* @param Id the id
*/
private void spawnCommander(int Id)
{
//Set commanders array size if one does not exist
if(_commanders == null)
{
_commanders = new FastList<L2CommanderInstance>();
}
for(SiegeSpawn _sp : FortSiegeManager.getInstance().getCommanderSpawnList(Id))
{
L2CommanderInstance commander;
commander = new L2CommanderInstance(IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(_sp.getNpcId()));
commander.setCurrentHpMp(commander.getMaxHp(), commander.getMaxMp());
commander.setHeading(_sp.getLocation().getHeading());
commander.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 50);
_commanders.add(commander);
commander = null;
}
}
/**
* Spawn flag.
*
* @param Id the id
*/
private void spawnFlag(int Id)
{
if(_combatflag == null)
{
_combatflag = new FastList<L2ArtefactInstance>();
}
for(SiegeSpawn _sp : FortSiegeManager.getInstance().getFlagList(Id))
{
L2ArtefactInstance combatflag;
combatflag = new L2ArtefactInstance(IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(_sp.getNpcId()));
combatflag.setCurrentHpMp(combatflag.getMaxHp(), combatflag.getMaxMp());
combatflag.setHeading(_sp.getLocation().getHeading());
combatflag.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 10);
_combatflag.add(combatflag);
combatflag = null;
}
}
/**
* Un spawn flags.
*/
private void unSpawnFlags()
{
if(_combatflag != null)
{
// Remove all instance of artifact for this fort
for(L2ArtefactInstance _sp : _combatflag)
{
if(_sp != null)
{
_sp.decayMe();
}
}
_combatflag = null;
}
}
/**
* Spawn siege guard.<BR>
* <BR>
*/
private void spawnSiegeGuard()
{
getSiegeGuardManager().spawnSiegeGuard();
// Register guard to the closest Control Tower
// When CT dies, so do all the guards that it controls
// if (getSiegeGuardManager().getSiegeGuardSpawn().size() > 0 && _controlTowers.size() > 0)
// {
// L2ControlTowerInstance closestCt;
// double distance, x, y, z;
// double distanceClosest = 0;
// for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
// {
// if (spawn == null) continue;
// closestCt = null;
// distanceClosest = 0;
// for (L2ControlTowerInstance ct : _controlTowers)
// {
// if (ct == null) continue;
// x = (spawn.getLocx() - ct.getX());
// y = (spawn.getLocy() - ct.getY());
// z = (spawn.getLocz() - ct.getZ());
//
// distance = (x * x) + (y * y) + (z * z);
//
// if (closestCt == null || distance < distanceClosest)
// {
// closestCt = ct;
// distanceClosest = distance;
// }
// }
//
// if (closestCt != null) closestCt.registerGuard(spawn);
// }
// }
}
/**
* Gets the attacker clan.
*
* @param clan the clan
* @return the attacker clan
*/
public final L2SiegeClan getAttackerClan(L2Clan clan)
{
if(clan == null)
return null;
return getAttackerClan(clan.getClanId());
}
/**
* Gets the attacker clan.
*
* @param clanId the clan id
* @return the attacker clan
*/
public final L2SiegeClan getAttackerClan(int clanId)
{
for(L2SiegeClan sc : getAttackerClans())
if(sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
/**
* Gets the attacker clans.
*
* @return the attacker clans
*/
public final List<L2SiegeClan> getAttackerClans()
{
if(_isNormalSide)
return _attackerClans;
return _defenderClans;
}
/**
* Gets the attacker respawn delay.
*
* @return the attacker respawn delay
*/
public final int getAttackerRespawnDelay()
{
return FortSiegeManager.getInstance().getAttackerRespawnDelay();
}
/**
* Gets the fort.
*
* @return the fort
*/
public final Fort getFort()
{
if(_fort == null || _fort.length <= 0)
return null;
return _fort[0];
}
/**
* Gets the defender clan.
*
* @param clan the clan
* @return the defender clan
*/
public final L2SiegeClan getDefenderClan(L2Clan clan)
{
if(clan == null)
return null;
return getDefenderClan(clan.getClanId());
}
/**
* Gets the defender clan.
*
* @param clanId the clan id
* @return the defender clan
*/
public final L2SiegeClan getDefenderClan(int clanId)
{
for(L2SiegeClan sc : getDefenderClans())
if(sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
/**
* Gets the defender clans.
*
* @return the defender clans
*/
public final List<L2SiegeClan> getDefenderClans()
{
if(_isNormalSide)
return _defenderClans;
return _attackerClans;
}
/**
* Gets the defender waiting clan.
*
* @param clan the clan
* @return the defender waiting clan
*/
public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
{
if(clan == null)
return null;
return getDefenderWaitingClan(clan.getClanId());
}
/**
* Gets the defender waiting clan.
*
* @param clanId the clan id
* @return the defender waiting clan
*/
public final L2SiegeClan getDefenderWaitingClan(int clanId)
{
for(L2SiegeClan sc : getDefenderWaitingClans())
if(sc != null && sc.getClanId() == clanId)
return sc;
return null;
}
/**
* Gets the defender waiting clans.
*
* @return the defender waiting clans
*/
public final List<L2SiegeClan> getDefenderWaitingClans()
{
return _defenderWaitingClans;
}
/**
* Gets the defender respawn delay.
*
* @return the defender respawn delay
*/
public final int getDefenderRespawnDelay()
{
return FortSiegeManager.getInstance().getDefenderRespawnDelay() + _defenderRespawnDelayPenalty;
}
/**
* Gets the checks if is in progress.
*
* @return the checks if is in progress
*/
public final boolean getIsInProgress()
{
return _isInProgress;
}
/**
* Gets the checks if is scheduled.
*
* @return the checks if is scheduled
*/
public final boolean getIsScheduled()
{
return _isScheduled;
}
/**
* Sets the checks if is scheduled.
*
* @param isScheduled the new checks if is scheduled
*/
public final void setIsScheduled(boolean isScheduled)
{
_isScheduled = isScheduled;
}
/**
* Gets the checks if is registration over.
*
* @return the checks if is registration over
*/
public final boolean getIsRegistrationOver()
{
return _isRegistrationOver;
}
/**
* Gets the siege date.
*
* @return the siege date
*/
public final Calendar getSiegeDate()
{
return getFort().getSiegeDate();
}
/**
* Gets the flag.
*
* @param clan the clan
* @return the flag
*/
public List<L2NpcInstance> getFlag(L2Clan clan)
{
if(clan != null)
{
L2SiegeClan sc = getAttackerClan(clan);
if(sc != null)
return sc.getFlag();
}
return null;
}
/**
* Gets the siege guard manager.
*
* @return the siege guard manager
*/
public final FortSiegeGuardManager getSiegeGuardManager()
{
if(_siegeGuardManager == null)
{
_siegeGuardManager = new FortSiegeGuardManager(getFort());
}
return _siegeGuardManager;
}
}