Package com.l2jfrozen.gameserver.handler.skillhandlers

Source Code of com.l2jfrozen.gameserver.handler.skillhandlers.CombatPointHeal

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.handler.SkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

public class CombatPointHeal implements ISkillHandler
{
  private static final SkillType[] SKILL_IDS = { SkillType.COMBATPOINTHEAL, SkillType.COMBATPOINTPERCENTHEAL };
 
  @Override
  public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
  {
    //check for other effects
    try
    {
      ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);

      if(handler != null)
        handler.useSkill(actChar, skill, targets);

      handler = null;
    }
    catch(Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
    }
   
    for(L2Object object : targets)
    {
      if (!(object instanceof L2Character))
      {
        continue;
      }
     
      L2Character target = (L2Character) object;
      double cp = skill.getPower();
      if(skill.getSkillType() == SkillType.COMBATPOINTPERCENTHEAL)
      {
        cp = target.getMaxCp() * cp / 100.0;
      }
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
      sm.addNumber((int) cp);
      target.sendPacket(sm);
     
      target.setCurrentCp(cp + target.getCurrentCp());
      StatusUpdate sump = new StatusUpdate(target.getObjectId());
      sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
      target.sendPacket(sump);
    }
  }

  @Override
  public SkillType[] getSkillIds()
  {
    return SKILL_IDS;
  }
}
TOP

Related Classes of com.l2jfrozen.gameserver.handler.skillhandlers.CombatPointHeal

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.