/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.skillhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.ISkillHandler;
import com.l2jfrozen.gameserver.handler.SkillHandler;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.StatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
public class CombatPointHeal implements ISkillHandler
{
private static final SkillType[] SKILL_IDS = { SkillType.COMBATPOINTHEAL, SkillType.COMBATPOINTPERCENTHEAL };
@Override
public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
{
//check for other effects
try
{
ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);
if(handler != null)
handler.useSkill(actChar, skill, targets);
handler = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
}
for(L2Object object : targets)
{
if (!(object instanceof L2Character))
{
continue;
}
L2Character target = (L2Character) object;
double cp = skill.getPower();
if(skill.getSkillType() == SkillType.COMBATPOINTPERCENTHEAL)
{
cp = target.getMaxCp() * cp / 100.0;
}
SystemMessage sm = new SystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
sm.addNumber((int) cp);
target.sendPacket(sm);
target.setCurrentCp(cp + target.getCurrentCp());
StatusUpdate sump = new StatusUpdate(target.getObjectId());
sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp());
target.sendPacket(sump);
}
}
@Override
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}