/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.util.Broadcast;
/**
* This class ...
*
* @version $Revision: 1.1.2.1.3 $ $Date: 2009/04/13 03:10:07 $
* @author programmos
*/
public class SpiritShot implements IItemHandler
{
// All the item IDs that this handler knows.
private static final int[] ITEM_IDS =
{
5790, 2509, 2510, 2511, 2512, 2513, 2514
};
private static final int[] SKILL_IDS =
{
2061, 2155, 2156, 2157, 2158, 2159
};
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) playable;
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
L2Weapon weaponItem = activeChar.getActiveWeaponItem();
int itemId = item.getItemId();
// Check if Spiritshot can be used
if(weaponInst == null || weaponItem.getSpiritShotCount() == 0)
{
if(!activeChar.getAutoSoulShot().containsKey(itemId))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS));
}
return;
}
if(activeChar.isParalyzed())
{
activeChar.sendMessage("You Cannot Use This While You Are Paralyzed");
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
// Check if Spiritshot is already active
if(weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
return;
// Check for correct grade
int weaponGrade = weaponItem.getCrystalType();
if(weaponGrade == L2Item.CRYSTAL_NONE && itemId != 5790 && itemId != 2509 || weaponGrade == L2Item.CRYSTAL_D && itemId != 2510 || weaponGrade == L2Item.CRYSTAL_C && itemId != 2511 || weaponGrade == L2Item.CRYSTAL_B && itemId != 2512 || weaponGrade == L2Item.CRYSTAL_A && itemId != 2513 || weaponGrade == L2Item.CRYSTAL_S && itemId != 2514)
{
if(!activeChar.getAutoSoulShot().containsKey(itemId))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH));
}
return;
}
// Consume Spiritshot if player has enough of them
// TODO: test ss
if(!Config.DONT_DESTROY_SS)
{
if(!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
{
if(activeChar.getAutoSoulShot().containsKey(itemId))
{
activeChar.removeAutoSoulShot(itemId);
activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
sm.addString(item.getItem().getName());
activeChar.sendPacket(sm);
}
else
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
}
return;
}
}
weaponItem = null;
// Charge Spiritshot
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
weaponInst = null;
// Send message to client
activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));
Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);
activeChar = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}