/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.util.random.Rnd;
/**
* @author chris
*/
public class PaganKeys implements IItemHandler
{
private static final int[] ITEM_IDS =
{
8273,
8274,
8275
};
public static final int INTERACTION_DISTANCE = 100;
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
int itemId = item.getItemId();
if (!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) playable;
L2Object target = activeChar.getTarget();
if (!(target instanceof L2DoorInstance))
{
activeChar.sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
L2DoorInstance door = (L2DoorInstance) target;
target = null;
if (!activeChar.isInsideRadius(door, INTERACTION_DISTANCE, false, false))
{
activeChar.sendMessage("Too far.");
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
if (activeChar.getAbnormalEffect() > 0 || activeChar.isInCombat())
{
activeChar.sendMessage("You cannot use the key now.");
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
int openChance = 35;
if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
return;
switch (itemId)
{
case 8273: // AnteroomKey
if (door.getDoorName().startsWith("Anteroom"))
{
if (openChance > 0 && Rnd.get(100) < openChance)
{
activeChar.sendMessage("You opened Anterooms Door.");
door.openMe();
door.onOpen(); // Closes the door after 60sec
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
}
else
{
// test with: activeChar.sendPacket(new SystemMessage(SystemMessage.FAILED_TO_UNLOCK_DOOR));
activeChar.sendMessage("You failed to open Anterooms Door.");
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
PlaySound playSound = new PlaySound("interfacesound.system_close_01");
activeChar.sendPacket(playSound);
}
}
else
{
activeChar.sendMessage("Incorrect Door.");
}
break;
case 8274: // Chapelkey, Capel Door has a Gatekeeper?? I use this key for Altar Entrance and Chapel_Door
if (door.getDoorName().startsWith("Altar_Entrance") || door.getDoorName().startsWith("Chapel_Door"))
{
if (openChance > 0 && Rnd.get(100) < openChance)
{
activeChar.sendMessage("You opened Altar Entrance.");
door.openMe();
door.onOpen();
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
}
else
{
activeChar.sendMessage("You failed to open Altar Entrance.");
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
PlaySound playSound = new PlaySound("interfacesound.system_close_01");
activeChar.sendPacket(playSound);
}
}
else
{
activeChar.sendMessage("Incorrect Door.");
}
break;
case 8275: // Key of Darkness
if (door.getDoorName().startsWith("Door_of_Darkness"))
{
if (openChance > 0 && Rnd.get(100) < openChance)
{
activeChar.sendMessage("You opened Door of Darkness.");
door.openMe();
door.onOpen();
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
}
else
{
activeChar.sendMessage("You failed to open Door of Darkness.");
activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 13));
PlaySound playSound = new PlaySound("interfacesound.system_close_01");
activeChar.sendPacket(playSound);
}
}
else
{
activeChar.sendMessage("Incorrect Door.");
}
break;
}
activeChar = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}