Package com.l2jfrozen.gameserver.handler.itemhandlers

Source Code of com.l2jfrozen.gameserver.handler.itemhandlers.FishShots

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
import com.l2jfrozen.gameserver.util.Broadcast;

/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
  // All the item IDs that this handler knows.
  private static final int[] ITEM_IDS =
  {
      6535, 6536, 6537, 6538, 6539, 6540
  };
  private static final int[] SKILL_IDS =
  {
      2181, 2182, 2183, 2184, 2185, 2186
  };

  /* (non-Javadoc)
  * @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
  */
  @Override
  public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  {
    if(!(playable instanceof L2PcInstance))
      return;

    L2PcInstance activeChar = (L2PcInstance) playable;
    L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
    L2Weapon weaponItem = activeChar.getActiveWeaponItem();

    if(weaponInst == null || weaponItem.getItemType() != L2WeaponType.ROD)
      return;

    if(weaponInst.getChargedFishshot())
      // spiritshot is already active
      return;

    int FishshotId = item.getItemId();
    int grade = weaponItem.getCrystalType();
    int count = item.getCount();

    weaponItem = null;

    if(grade == L2Item.CRYSTAL_NONE && FishshotId != 6535 || grade == L2Item.CRYSTAL_D && FishshotId != 6536 || grade == L2Item.CRYSTAL_C && FishshotId != 6537 || grade == L2Item.CRYSTAL_B && FishshotId != 6538 || grade == L2Item.CRYSTAL_A && FishshotId != 6539 || grade == L2Item.CRYSTAL_S && FishshotId != 6540)
    {
      //1479 - This fishing shot is not fit for the fishing pole crystal.
      activeChar.sendPacket(new SystemMessage(SystemMessageId.WRONG_FISHINGSHOT_GRADE));
      return;
    }

    if(count < 1)
      return;

    weaponInst.setChargedFishshot(true);
    activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
    L2Object oldTarget = activeChar.getTarget();
    activeChar.setTarget(activeChar);

    weaponInst = null;

    //activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));

    MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);
    Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
    MSU = null;
    activeChar.setTarget(oldTarget);

    activeChar = null;
  }

  @Override
  public int[] getItemIds()
  {
    return ITEM_IDS;
  }
}
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