/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
import com.l2jfrozen.gameserver.util.Broadcast;
/**
* @author -Nemesiss-
*/
public class FishShots implements IItemHandler
{
// All the item IDs that this handler knows.
private static final int[] ITEM_IDS =
{
6535, 6536, 6537, 6538, 6539, 6540
};
private static final int[] SKILL_IDS =
{
2181, 2182, 2183, 2184, 2185, 2186
};
/* (non-Javadoc)
* @see com.l2jfrozen.gameserver.handler.IItemHandler#useItem(com.l2jfrozen.gameserver.model.L2PcInstance, com.l2jfrozen.gameserver.model.L2ItemInstance)
*/
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(!(playable instanceof L2PcInstance))
return;
L2PcInstance activeChar = (L2PcInstance) playable;
L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
L2Weapon weaponItem = activeChar.getActiveWeaponItem();
if(weaponInst == null || weaponItem.getItemType() != L2WeaponType.ROD)
return;
if(weaponInst.getChargedFishshot())
// spiritshot is already active
return;
int FishshotId = item.getItemId();
int grade = weaponItem.getCrystalType();
int count = item.getCount();
weaponItem = null;
if(grade == L2Item.CRYSTAL_NONE && FishshotId != 6535 || grade == L2Item.CRYSTAL_D && FishshotId != 6536 || grade == L2Item.CRYSTAL_C && FishshotId != 6537 || grade == L2Item.CRYSTAL_B && FishshotId != 6538 || grade == L2Item.CRYSTAL_A && FishshotId != 6539 || grade == L2Item.CRYSTAL_S && FishshotId != 6540)
{
//1479 - This fishing shot is not fit for the fishing pole crystal.
activeChar.sendPacket(new SystemMessage(SystemMessageId.WRONG_FISHINGSHOT_GRADE));
return;
}
if(count < 1)
return;
weaponInst.setChargedFishshot(true);
activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
L2Object oldTarget = activeChar.getTarget();
activeChar.setTarget(activeChar);
weaponInst = null;
//activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));
MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);
Broadcast.toSelfAndKnownPlayers(activeChar, MSU);
MSU = null;
activeChar.setTarget(oldTarget);
activeChar = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}