Package com.l2jfrozen.gameserver.handler.itemhandlers

Source Code of com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpiritShot

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2BabyPetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.util.Broadcast;

/**
* Beast SpiritShot Handler
*
* @author programmos, l2jfrozen dev
*/
public class BeastSpiritShot implements IItemHandler
{
  // All the item IDs that this handler knows.
  private static final int[] ITEM_IDS =
  {
      6646, 6647
  };

  @Override
  public void useItem(L2PlayableInstance playable, L2ItemInstance item)
  {
    if(playable == null)
      return;

    L2PcInstance activeOwner = null;

    if(playable instanceof L2Summon)
    {
      activeOwner = ((L2Summon) playable).getOwner();
      activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM));
      return;
    }
    else if(playable instanceof L2PcInstance)
    {
      activeOwner = (L2PcInstance) playable;
    }

    if(activeOwner == null)
      return;

    L2Summon activePet = activeOwner.getPet();
    if(activePet == null)
    {
      activeOwner.sendPacket(new SystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME));
      return;
    }

    if(activePet.isDead())
    {
      activeOwner.sendPacket(new SystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET));
      return;
    }

    int itemId = item.getItemId();
    boolean isBlessed = itemId == 6647;
    int shotConsumption = 1;

    L2ItemInstance weaponInst = null;
    L2Weapon weaponItem = null;

    if(activePet instanceof L2PetInstance && !(activePet instanceof L2BabyPetInstance))
    {
      weaponInst = ((L2PetInstance) activePet).getActiveWeaponInstance();
      weaponItem = ((L2PetInstance) activePet).getActiveWeaponItem();

      if(weaponInst == null)
      {
        activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS));
        return;
      }

      if(weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
        // SpiritShots are already active.
        return;

      int shotCount = item.getCount();
      shotConsumption = weaponItem.getSpiritShotCount();

      weaponItem = null;

      if(shotConsumption == 0)
      {
        activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS));
        return;
      }

      if(!(shotCount > shotConsumption))
      {
        // Not enough SpiritShots to use.
        activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET));
        return;
      }

      if(isBlessed)
      {
        weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
      }
      else
      {
        weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
      }
    }
    else
    {
      if(activePet.getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
        return;

      if(isBlessed)
      {
        activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
      }
      else
      {
        activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT);
      }
    }

    // TODO: test ss
    if(!Config.DONT_DESTROY_SS)
    {
      if(!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
      {
        if(activeOwner.getAutoSoulShot().containsKey(itemId))
        {
          activeOwner.removeAutoSoulShot(itemId);
          activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
          SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
          sm.addString(item.getItem().getName());
          activeOwner.sendPacket(sm);
          sm = null;

          return;
        }

        activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
        return;
      }
    }

    // Pet uses the power of spirit.
    activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
    Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);

    activeOwner = null;
    activePet = null;
    weaponInst = null;
  }

  @Override
  public int[] getItemIds()
  {
    return ITEM_IDS;
  }
}
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