/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2BabyPetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ExAutoSoulShot;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.util.Broadcast;
/**
* Beast SoulShot Handler
*
* @author programmos, scoria dev
*/
public class BeastSoulShot implements IItemHandler
{
// All the item IDs that this handler knows.
private static final int[] ITEM_IDS =
{
6645
};
@Override
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if(playable == null)
return;
L2PcInstance activeOwner = null;
if(playable instanceof L2Summon)
{
activeOwner = ((L2Summon) playable).getOwner();
activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM));
return;
}
else if(playable instanceof L2PcInstance)
{
activeOwner = (L2PcInstance) playable;
}
if(activeOwner == null)
return;
L2Summon activePet = activeOwner.getPet();
if(activePet == null)
{
activeOwner.sendPacket(new SystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME));
return;
}
if(activePet.isDead())
{
activeOwner.sendPacket(new SystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET));
return;
}
int itemId = 6645;
int shotConsumption = 1;
L2ItemInstance weaponInst = null;
L2Weapon weaponItem = null;
if(activePet instanceof L2PetInstance && !(activePet instanceof L2BabyPetInstance))
{
weaponInst = ((L2PetInstance) activePet).getActiveWeaponInstance();
weaponItem = ((L2PetInstance) activePet).getActiveWeaponItem();
if(weaponInst == null)
{
activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SOULSHOTS));
return;
}
if(weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
// SoulShots are already active.
return;
int shotCount = item.getCount();
shotConsumption = weaponItem.getSoulShotCount();
weaponItem = null;
if(shotConsumption == 0)
{
activeOwner.sendPacket(new SystemMessage(SystemMessageId.CANNOT_USE_SOULSHOTS));
return;
}
if(!(shotCount > shotConsumption))
{
// Not enough Soulshots to use.
activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET));
return;
}
shotCount = 0;
weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
}
else
{
if(activePet.getChargedSoulShot() != L2ItemInstance.CHARGED_NONE)
return;
activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT);
}
// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
// TODO: test ss
if(!Config.DONT_DESTROY_SS)
{
if(!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
{
if(activeOwner.getAutoSoulShot().containsKey(itemId))
{
activeOwner.removeAutoSoulShot(itemId);
activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
sm.addString(item.getItem().getName());
activeOwner.sendPacket(sm);
sm = null;
return;
}
activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
return;
}
}
// Pet uses the power of spirit.
activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));
Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);
activeOwner = null;
activePet = null;
weaponInst = null;
}
@Override
public int[] getItemIds()
{
return ITEM_IDS;
}
}